Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:BossDM (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> xDeathMatch >> BossDM
Package: 
XGame
This class in other games:
UT2004

null

Properties[edit]

BaseDifficulty[edit]

Type: float


Default values[edit]

Property Value
bAdjustSkill True
GameName "Championship Match"

Functions[edit]

Events[edit]

InitGame[edit]

event InitGame (string Options, out string Error)

Overrides: DeathMatch.InitGame


Other instance functions[edit]

AdjustSkill[edit]

function AdjustSkill (AIController B, PlayerController P, bool bWinner)

Overrides: DeathMatch.AdjustSkill