Always snap to grid
UE2:DeployedUnit (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> StationaryPawn >> DeployedUnit |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'DeployedUnit'
- 2.1.1 AmbientNoiseSound
- 2.1.2 bEnabled
- 2.1.3 CarcassMesh
- 2.1.4 CheckIntersectingActorsInterval
- 2.1.5 CheckIntersectingRadius
- 2.1.6 DeploySound
- 2.1.7 Description
- 2.1.8 DestroyedAlertSound
- 2.1.9 DisabledSkin
- 2.1.10 DisabledSound
- 2.1.11 DisableTime
- 2.1.12 ExplodeSound
- 2.1.13 ExplosionEffect
- 2.1.14 ParticleHitEffect
- 2.1.15 PickupClass
- 2.1.16 ReEnabledSound
- 2.1.17 ShutdownSound
- 2.2 Internal variables
- 2.3 Default values
- 2.1 Property group 'DeployedUnit'
- 3 Functions
- 3.1 Static functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 CheckEncroacher
- 3.3.2 CheckEncroachers
- 3.3.3 CheckForEncroachingPawns
- 3.3.4 CheckIntersecting
- 3.3.5 DisableUnit
- 3.3.6 Explode
- 3.3.7 GetDescription
- 3.3.8 Initialize
- 3.3.9 IsActive
- 3.3.10 IsDeployed
- 3.3.11 IsEnabled
- 3.3.12 IsUsable
- 3.3.13 KillInventory
- 3.3.14 ModifyPaths
- 3.3.15 NotifyDeployed
- 3.3.16 NotifyDeployedTimer
- 3.3.17 OnUnuse
- 3.3.18 OnUse
- 3.3.19 ReEnableUnit
- 3.3.20 SetActive
- 3.3.21 SetDeployed
- 3.3.22 SetEnabled
- 3.3.23 SetSkin
- 3.3.24 ShutDownDeployedUnit
- 3.3.25 SpecialBumpHandling
- 3.3.26 TakeDamage
- 3.3.27 Trigger
- 4 States
- Package:
- U2XMP
- Direct subclasses:
- EnergyRelay, FieldGenerator, ProximitySensor
- This class in other games:
- U2
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$Workfile: DeployedUnit.uc $ Created By: Mark Poesch Created On: 7/2/2001 $Author: Mfox $ $Date: 1/29/03 4:25p $ $Revision: 68 $
Constants[edit]
NotifyDeployedTimerName[edit]
Value: 'NotifyDeployedTimer'
DecayingState[edit]
Value: 'Decaying'
FUDGEVERT[edit]
Value: 50.0
FUDGEHORZ[edit]
Value: 50.0
Properties[edit]
Property group 'DeployedUnit'[edit]
AmbientNoiseSound[edit]
Type: Sound
bEnabled[edit]
Type: bool
Modifiers: protected
CarcassMesh[edit]
Mesh to spawn when unit is destroyed.
CheckIntersectingActorsInterval[edit]
Type: float
How frequently the unit checks for any intersecting actors while disabled.
Default value: 0.5
CheckIntersectingRadius[edit]
Type: float
The radius the unit checks for intersecting actors while disabled.
Default value: 100.0
DeploySound[edit]
Type: Sound
Description[edit]
Type: string
Modifiers: localized
DestroyedAlertSound[edit]
Type: Sound
DisabledSkin[edit]
Type: Shader
Skin/Shader to use when unit is Disabled.
DisabledSound[edit]
Type: Sound
DisableTime[edit]
Type: float
Number of seconds the unit remains disabled.
Default value: 3.0
ExplodeSound[edit]
Type: Sound
ExplosionEffect[edit]
Type: ParticleSalamander
ParticleHitEffect[edit]
Type: ParticleGenerator
The effect to spawn when an impact happens
Default value: ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
PickupClass[edit]
ReEnabledSound[edit]
Type: Sound
ShutdownSound[edit]
Type: Sound
Internal variables[edit]
bActive[edit]
Type: bool
Modifiers: protected
Unit becomes active when it has eventLanded() and is on.
Default value: True
bDeployed[edit]
Type: bool
Modifiers: protected
Unit is deployed through NotifyDeployed()
bInitialized[edit]
Type: bool
EncroachedPawns[edit]
LandedNotifyDeployedDelay[edit]
Type: float
Modifiers: private
Default value: 0.5
StartTime[edit]
Type: float
When the unit is first blocked from becoming re-enabled.
Default values[edit]
Property | Value |
---|---|
AnimationControllerClass | None |
bActorShadows | False |
bCanMantle | False |
bMustFace | False |
bSpecialCollider | True |
DamageFilterClass | Class'U2XMP.DamageFilterDeployed' |
Health | 1000 |
TeamNumber | 255 |
UseReticleOnEvents[2] | "UseReticleTopBars" |
UseReticleOnEvents[3] | "UseReticleHealthBar" |
Functions[edit]
Static functions[edit]
DisableForBump[edit]
Events[edit]
Bump[edit]
Overrides: Actor.Bump
Destroyed[edit]
Overrides: StationaryPawn.Destroyed
EncroachingOn[edit]
Overrides: Pawn.EncroachingOn
LandedEx[edit]
Overrides: U2Pawn.LandedEx
Other instance functions[edit]
CheckEncroacher[edit]
CheckEncroachers[edit]
CheckForEncroachingPawns[edit]
CheckIntersecting[edit]
DisableUnit[edit]
Explode[edit]
GetDescription[edit]
Overrides: U2Pawn.GetDescription
Initialize[edit]
IsActive[edit]
IsDeployed[edit]
IsEnabled[edit]
IsUsable[edit]
Overrides: LicenseePawn.IsUsable
KillInventory[edit]
ModifyPaths[edit]
NotifyDeployed[edit]
NotifyDeployedTimer[edit]
OnUnuse[edit]
Overrides: LicenseePawn.OnUnuse
OnUse[edit]
Overrides: LicenseePawn.OnUse
ReEnableUnit[edit]
SetActive[edit]
SetDeployed[edit]
SetEnabled[edit]
SetSkin[edit]
ShutDownDeployedUnit[edit]
SpecialBumpHandling[edit]
TakeDamage[edit]
Overrides: U2Pawn.TakeDamage
Trigger[edit]
Overrides: Pawn.Trigger
States[edit]
@DecayingState[edit]
Ignores: BeginFalling, BreathTimer, Bump, HeadVolumeChange, HitWall, PhysicsVolumeChange
@DecayingState.BeginState[edit]
Overrides: Object.BeginState (global)
@DecayingState.Timer[edit]
Overrides: Actor.Timer (global)