Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:HudBDeathMatch (UT2003)
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'HudBDeathMatch'
- 2.2 Internal variables
- 2.2.1 CountDown
- 2.2.2 CurAmmoPrimary
- 2.2.3 CurEnergy
- 2.2.4 CurHealth
- 2.2.5 CurRank
- 2.2.6 CurScore
- 2.2.7 CurShield
- 2.2.8 InitialViewingString
- 2.2.9 LastHealth
- 2.2.10 LastShield
- 2.2.11 LongCount
- 2.2.12 MaxAmmoPrimary
- 2.2.13 MaxEnergy
- 2.2.14 MaxShield
- 2.2.15 MySceneManagers
- 2.2.16 NamedPlayer
- 2.2.17 NameTime
- 2.2.18 NowViewing
- 2.2.19 OldRemainingTime
- 2.2.20 Portrait
- 2.2.21 PortraitPRI
- 2.2.22 PortraitTime
- 2.2.23 PortraitX
- 2.2.24 pulseArmorIcon
- 2.2.25 pulseHealthIcon
- 2.2.26 ScoreDiff
- 2.2.27 ScoreText
- 2.2.28 WaitingToSpawn
- 2.2.29 WonMatchPostFix
- 2.2.30 WonMatchPrefix
- 2.2.31 YouveLostTheMatch
- 2.2.32 YouveWonTheMatch
- 2.3 Default values
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 ArmorPulse
- 3.2.2 CalculateAmmo
- 3.2.3 CalculateEnergy
- 3.2.4 CalculateHealth
- 3.2.5 CalculateScore
- 3.2.6 CalculateShield
- 3.2.7 CheckCountdown
- 3.2.8 DisplayPortrait
- 3.2.9 DrawCrosshair
- 3.2.10 DrawEnemyName
- 3.2.11 DrawHudPassA
- 3.2.12 DrawHudPassC
- 3.2.13 DrawLevelAction
- 3.2.14 DrawSpectatingHud
- 3.2.15 DrawWeaponBar
- 3.2.16 GetScoreTagLine
- 3.2.17 GetScoreText
- 3.2.18 GetScoreValue
- 3.2.19 LoadLevelActionFont
- 3.2.20 LowHealth
- 3.2.21 Message
- 3.2.22 pulseNumber
- 3.2.23 pulseWidget
- 3.2.24 ShowPointBarBottom
- 3.2.25 ShowPointBarTop
- 3.2.26 UpdateHud
- 3.2.27 UpdatePrecacheMaterials
- 3.2.28 UpdateRankAndSpread
- Package:
- XInterface
- Direct subclasses:
- HudBTeamDeathMatch, HudLMS, HudMutant
- This class in other games:
- UT2004
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Constants[edit]
WEAPON_BAR_SIZE[edit]
Value: 9
Properties[edit]
Property group 'HudBDeathMatch'[edit]
See HudBDeathMatch property group HudBDeathMatch.
Internal variables[edit]
CountDown[edit]
Type: Sound
Array size: 10
Default value, index 0: Sound'AnnouncerMain.One'
Default value, index 1: Sound'AnnouncerMain.Two'
Default value, index 2: Sound'AnnouncerMain.Three'
Default value, index 3: Sound'AnnouncerMain.Four'
Default value, index 4: Sound'AnnouncerMain.Five'
Default value, index 5: Sound'AnnouncerMain.Six'
Default value, index 6: Sound'AnnouncerMain.Seven'
Default value, index 7: Sound'AnnouncerMain.Eight'
Default value, index 8: Sound'AnnouncerMain.Nine'
Default value, index 9: Sound'AnnouncerMain.Ten'
CurAmmoPrimary[edit]
Type: float
Modifiers: transient
CurEnergy[edit]
Type: float
Modifiers: transient
CurHealth[edit]
Type: float
Modifiers: transient
CurRank[edit]
Type: int
Modifiers: transient
CurScore[edit]
Type: int
Modifiers: transient
CurShield[edit]
Type: float
Modifiers: transient
InitialViewingString[edit]
Type: string
Modifiers: localized
Default value: "Press Fire to View a different Player"
LastHealth[edit]
Type: float
Modifiers: transient
LastShield[edit]
Type: float
Modifiers: transient
LongCount[edit]
Type: Sound
Array size: 6
Default value, index 0: Sound'AnnouncerMain.5_minute_warning'
Default value, index 1: Sound'AnnouncerMain.3_minutes_remain'
Default value, index 2: Sound'AnnouncerMain.2_minutes_remain'
Default value, index 3: Sound'AnnouncerMain.1_minute_remains'
Default value, index 4: Sound'AnnouncerMain.30_seconds_remain'
Default value, index 5: Sound'AnnouncerMain.20_seconds'
MaxAmmoPrimary[edit]
Type: float
Modifiers: transient
MaxEnergy[edit]
Type: float
Modifiers: transient
MaxShield[edit]
Type: float
Modifiers: transient
MySceneManagers[edit]
Type: array<SceneManager>
NamedPlayer[edit]
Type: PlayerReplicationInfo
NameTime[edit]
Type: float
NowViewing[edit]
Type: string
Modifiers: localized
Default value: "Now viewing"
OldRemainingTime[edit]
Type: int
Portrait[edit]
Type: Material
PortraitPRI[edit]
Type: PlayerReplicationInfo
PortraitTime[edit]
Type: float
PortraitX[edit]
Type: float
pulseArmorIcon[edit]
Type: float
Modifiers: transient
pulseHealthIcon[edit]
Type: float
Modifiers: transient
ScoreDiff[edit]
Type: int
Modifiers: transient
ScoreText[edit]
Type: string
Modifiers: localized
Default value: "Score"
WaitingToSpawn[edit]
Type: string
Modifiers: localized
Default value: "Press [Fire] to join the match!"
WonMatchPostFix[edit]
Type: string
Modifiers: localized
Default value: " won the match!"
WonMatchPrefix[edit]
Type: string
Modifiers: localized
YouveLostTheMatch[edit]
Type: string
Modifiers: localized
Default value: "You've lost the match."
YouveWonTheMatch[edit]
Type: string
Modifiers: localized
Default value: "You've won the match!"
Default values[edit]
Property | Value |
---|---|
ConsoleMessagePosX | 0.0050 |
ConsoleMessagePosY | 0.825 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Hud.PostBeginPlay
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
ArmorPulse[edit]
CalculateAmmo[edit]
CalculateEnergy[edit]
CalculateHealth[edit]
CalculateScore[edit]
CalculateShield[edit]
CheckCountdown[edit]
Overrides: Hud.CheckCountdown
DisplayPortrait[edit]
Overrides: Hud.DisplayPortrait
DrawCrosshair[edit]
Overrides: Hud.DrawCrosshair
DrawEnemyName[edit]
DrawHudPassA[edit]
Overrides: HudBase.DrawHudPassA
DrawHudPassC[edit]
Overrides: HudBase.DrawHudPassC
DrawLevelAction[edit]
Overrides: Hud.DrawLevelAction
DrawSpectatingHud[edit]
Overrides: Hud.DrawSpectatingHud
DrawWeaponBar[edit]
GetScoreTagLine[edit]
GetScoreText[edit]
GetScoreValue[edit]
LoadLevelActionFont[edit]
LowHealth[edit]
Message[edit]
Overrides: HudBase.Message
pulseNumber[edit]
pulseWidget[edit]
ShowPointBarBottom[edit]
ShowPointBarTop[edit]
UpdateHud[edit]
Overrides: HudBase.UpdateHud
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials