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UE2:HudBDeathMatch (UT2003)

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UT2003 Object >> Actor >> Hud >> HudBase >> HudBDeathMatch
Package: 
XInterface
Direct subclasses:
HudBTeamDeathMatch, HudLMS, HudMutant
This class in other games:
UT2004


Constants[edit]

WEAPON_BAR_SIZE[edit]

Value: 9


Properties[edit]

Property group 'HudBDeathMatch'[edit]

See HudBDeathMatch property group HudBDeathMatch.

Internal variables[edit]

CountDown[edit]

Type: Sound

Array size: 10


Default value, index 0: Sound'AnnouncerMain.One'

Default value, index 1: Sound'AnnouncerMain.Two'

Default value, index 2: Sound'AnnouncerMain.Three'

Default value, index 3: Sound'AnnouncerMain.Four'

Default value, index 4: Sound'AnnouncerMain.Five'

Default value, index 5: Sound'AnnouncerMain.Six'

Default value, index 6: Sound'AnnouncerMain.Seven'

Default value, index 7: Sound'AnnouncerMain.Eight'

Default value, index 8: Sound'AnnouncerMain.Nine'

Default value, index 9: Sound'AnnouncerMain.Ten'

CurAmmoPrimary[edit]

Type: float

Modifiers: transient


CurEnergy[edit]

Type: float

Modifiers: transient


CurHealth[edit]

Type: float

Modifiers: transient


CurRank[edit]

Type: int

Modifiers: transient


CurScore[edit]

Type: int

Modifiers: transient


CurShield[edit]

Type: float

Modifiers: transient


InitialViewingString[edit]

Type: string

Modifiers: localized


Default value: "Press Fire to View a different Player"

LastHealth[edit]

Type: float

Modifiers: transient


LastShield[edit]

Type: float

Modifiers: transient


LongCount[edit]

Type: Sound

Array size: 6


Default value, index 0: Sound'AnnouncerMain.5_minute_warning'

Default value, index 1: Sound'AnnouncerMain.3_minutes_remain'

Default value, index 2: Sound'AnnouncerMain.2_minutes_remain'

Default value, index 3: Sound'AnnouncerMain.1_minute_remains'

Default value, index 4: Sound'AnnouncerMain.30_seconds_remain'

Default value, index 5: Sound'AnnouncerMain.20_seconds'

MaxAmmoPrimary[edit]

Type: float

Modifiers: transient


MaxEnergy[edit]

Type: float

Modifiers: transient


MaxShield[edit]

Type: float

Modifiers: transient


MySceneManagers[edit]

Type: array<SceneManager>


NamedPlayer[edit]

Type: PlayerReplicationInfo


NameTime[edit]

Type: float


NowViewing[edit]

Type: string

Modifiers: localized


Default value: "Now viewing"

OldRemainingTime[edit]

Type: int


Portrait[edit]

Type: Material


PortraitPRI[edit]

Type: PlayerReplicationInfo


PortraitTime[edit]

Type: float


PortraitX[edit]

Type: float


pulseArmorIcon[edit]

Type: float

Modifiers: transient


pulseHealthIcon[edit]

Type: float

Modifiers: transient


ScoreDiff[edit]

Type: int

Modifiers: transient


ScoreText[edit]

Type: string

Modifiers: localized


Default value: "Score"

WaitingToSpawn[edit]

Type: string

Modifiers: localized


Default value: "Press [Fire] to join the match!"

WonMatchPostFix[edit]

Type: string

Modifiers: localized


Default value: " won the match!"

WonMatchPrefix[edit]

Type: string

Modifiers: localized


YouveLostTheMatch[edit]

Type: string

Modifiers: localized


Default value: "You've lost the match."

YouveWonTheMatch[edit]

Type: string

Modifiers: localized


Default value: "You've won the match!"

Default values[edit]

Property Value
ConsoleMessagePosX 0.0050
ConsoleMessagePosY 0.825

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Hud.PostBeginPlay


Tick[edit]

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

ArmorPulse[edit]

simulated function ArmorPulse (float deltaTime, float max, float min, out HudBase.SpriteWidget sprite, int tIndex, float pRate)


CalculateAmmo[edit]

simulated function CalculateAmmo ()


CalculateEnergy[edit]

simulated function CalculateEnergy ()


CalculateHealth[edit]

simulated function CalculateHealth ()


CalculateScore[edit]

simulated function CalculateScore ()


CalculateShield[edit]

simulated function CalculateShield ()


CheckCountdown[edit]

function CheckCountdown (GameReplicationInfo GRI)

Overrides: Hud.CheckCountdown


DisplayPortrait[edit]

function DisplayPortrait (PlayerReplicationInfo PRI)

Overrides: Hud.DisplayPortrait


DrawCrosshair[edit]

simulated function DrawCrosshair (Canvas C)

Overrides: Hud.DrawCrosshair


DrawEnemyName[edit]

function DrawEnemyName (Canvas C)


DrawHudPassA[edit]

simulated function DrawHudPassA (Canvas C)

Overrides: HudBase.DrawHudPassA


DrawHudPassC[edit]

simulated function DrawHudPassC (Canvas C)

Overrides: HudBase.DrawHudPassC


DrawLevelAction[edit]

function bool DrawLevelAction (Canvas C)

Overrides: Hud.DrawLevelAction


DrawSpectatingHud[edit]

simulated function DrawSpectatingHud (Canvas C)

Overrides: Hud.DrawSpectatingHud


DrawWeaponBar[edit]

simulated function DrawWeaponBar (Canvas C)


GetScoreTagLine[edit]

simulated function string GetScoreTagLine ()


GetScoreText[edit]

simulated function string GetScoreText ()


GetScoreValue[edit]

simulated function string GetScoreValue (PlayerReplicationInfo PRI)


LoadLevelActionFont[edit]

simulated function Font LoadLevelActionFont ()


LowHealth[edit]

simulated function LowHealth (float deltaTime, float max, float min, out HudBase.SpriteWidget sprite, int tIndex, float pRate)


Message[edit]

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)

Overrides: HudBase.Message


pulseNumber[edit]

simulated function pulseNumber (int gIndex, out HudBase.NumericWidget number, float nScale, float growSpeed, float deltaTime, float oScale, float test1, float test2, float first, float last)


pulseWidget[edit]

simulated function pulseWidget (float deltaTime, float max, float min, out HudBase.SpriteWidget sprite, int tIndex, int pIndex, float pRate)


ShowPointBarBottom[edit]

simulated function ShowPointBarBottom (Canvas C)


ShowPointBarTop[edit]

simulated function ShowPointBarTop (Canvas C)


UpdateHud[edit]

simulated function UpdateHud ()

Overrides: HudBase.UpdateHud


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdateRankAndSpread[edit]

simulated function UpdateRankAndSpread (Canvas C)