Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:HudBDeathMatch (UT2003)

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UT2003 Object >> Actor >> Hud >> HudBase >> HudBDeathMatch
Package: 
XInterface
Direct subclasses:
HudBTeamDeathMatch, HudLMS, HudMutant
This class in other games:
UT2004


Constants

WEAPON_BAR_SIZE

Value: 9


Properties

Property group 'HudBDeathMatch'

See HudBDeathMatch property group HudBDeathMatch.

Internal variables

CountDown

Type: Sound

Array size: 10


Default value, index 0: Sound'AnnouncerMain.One'

Default value, index 1: Sound'AnnouncerMain.Two'

Default value, index 2: Sound'AnnouncerMain.Three'

Default value, index 3: Sound'AnnouncerMain.Four'

Default value, index 4: Sound'AnnouncerMain.Five'

Default value, index 5: Sound'AnnouncerMain.Six'

Default value, index 6: Sound'AnnouncerMain.Seven'

Default value, index 7: Sound'AnnouncerMain.Eight'

Default value, index 8: Sound'AnnouncerMain.Nine'

Default value, index 9: Sound'AnnouncerMain.Ten'

CurAmmoPrimary

Type: float

Modifiers: transient


CurEnergy

Type: float

Modifiers: transient


CurHealth

Type: float

Modifiers: transient


CurRank

Type: int

Modifiers: transient


CurScore

Type: int

Modifiers: transient


CurShield

Type: float

Modifiers: transient


InitialViewingString

Type: string

Modifiers: localized


Default value: "Press Fire to View a different Player"

LastHealth

Type: float

Modifiers: transient


LastShield

Type: float

Modifiers: transient


LongCount

Type: Sound

Array size: 6


Default value, index 0: Sound'AnnouncerMain.5_minute_warning'

Default value, index 1: Sound'AnnouncerMain.3_minutes_remain'

Default value, index 2: Sound'AnnouncerMain.2_minutes_remain'

Default value, index 3: Sound'AnnouncerMain.1_minute_remains'

Default value, index 4: Sound'AnnouncerMain.30_seconds_remain'

Default value, index 5: Sound'AnnouncerMain.20_seconds'

MaxAmmoPrimary

Type: float

Modifiers: transient


MaxEnergy

Type: float

Modifiers: transient


MaxShield

Type: float

Modifiers: transient


MySceneManagers

Type: array<SceneManager>


NamedPlayer

Type: PlayerReplicationInfo


NameTime

Type: float


NowViewing

Type: string

Modifiers: localized


Default value: "Now viewing"

OldRemainingTime

Type: int


Portrait

Type: Material


PortraitPRI

Type: PlayerReplicationInfo


PortraitTime

Type: float


PortraitX

Type: float


pulseArmorIcon

Type: float

Modifiers: transient


pulseHealthIcon

Type: float

Modifiers: transient


ScoreDiff

Type: int

Modifiers: transient


ScoreText

Type: string

Modifiers: localized


Default value: "Score"

WaitingToSpawn

Type: string

Modifiers: localized


Default value: "Press [Fire] to join the match!"

WonMatchPostFix

Type: string

Modifiers: localized


Default value: " won the match!"

WonMatchPrefix

Type: string

Modifiers: localized


YouveLostTheMatch

Type: string

Modifiers: localized


Default value: "You've lost the match."

YouveWonTheMatch

Type: string

Modifiers: localized


Default value: "You've won the match!"

Default values

Property Value
ConsoleMessagePosX 0.0050
ConsoleMessagePosY 0.825

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Hud.PostBeginPlay


Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


Other instance functions

ArmorPulse

simulated function ArmorPulse (float deltaTime, float max, float min, out HudBase.SpriteWidget sprite, int tIndex, float pRate)


CalculateAmmo

simulated function CalculateAmmo ()


CalculateEnergy

simulated function CalculateEnergy ()


CalculateHealth

simulated function CalculateHealth ()


CalculateScore

simulated function CalculateScore ()


CalculateShield

simulated function CalculateShield ()


CheckCountdown

function CheckCountdown (GameReplicationInfo GRI)

Overrides: Hud.CheckCountdown


DisplayPortrait

function DisplayPortrait (PlayerReplicationInfo PRI)

Overrides: Hud.DisplayPortrait


DrawCrosshair

simulated function DrawCrosshair (Canvas C)

Overrides: Hud.DrawCrosshair


DrawEnemyName

function DrawEnemyName (Canvas C)


DrawHudPassA

simulated function DrawHudPassA (Canvas C)

Overrides: HudBase.DrawHudPassA


DrawHudPassC

simulated function DrawHudPassC (Canvas C)

Overrides: HudBase.DrawHudPassC


DrawLevelAction

function bool DrawLevelAction (Canvas C)

Overrides: Hud.DrawLevelAction


DrawSpectatingHud

simulated function DrawSpectatingHud (Canvas C)

Overrides: Hud.DrawSpectatingHud


DrawWeaponBar

simulated function DrawWeaponBar (Canvas C)


GetScoreTagLine

simulated function string GetScoreTagLine ()


GetScoreText

simulated function string GetScoreText ()


GetScoreValue

simulated function string GetScoreValue (PlayerReplicationInfo PRI)


LoadLevelActionFont

simulated function Font LoadLevelActionFont ()


LowHealth

simulated function LowHealth (float deltaTime, float max, float min, out HudBase.SpriteWidget sprite, int tIndex, float pRate)


Message

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)

Overrides: HudBase.Message


pulseNumber

simulated function pulseNumber (int gIndex, out HudBase.NumericWidget number, float nScale, float growSpeed, float deltaTime, float oScale, float test1, float test2, float first, float last)


pulseWidget

simulated function pulseWidget (float deltaTime, float max, float min, out HudBase.SpriteWidget sprite, int tIndex, int pIndex, float pRate)


ShowPointBarBottom

simulated function ShowPointBarBottom (Canvas C)


ShowPointBarTop

simulated function ShowPointBarTop (Canvas C)


UpdateHud

simulated function UpdateHud ()

Overrides: HudBase.UpdateHud


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdateRankAndSpread

simulated function UpdateRankAndSpread (Canvas C)