Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:InstantFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> InstantFire |
- Package:
- XWeapons
- Direct subclasses:
- AssaultFire, FM_Turret_Minigun_Fire, ClassicSniperFire, FM_SpaceFighter_InstantHitLaser, FM_Turret_IonCannon_Fire, MinigunFire, ShockBeamFire, SniperFire
- This class in other games:
- UT2003
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Properties[edit]
DamageMax[edit]
Type: int
DamageMin[edit]
Type: int
DamageType[edit]
Type: class<DamageType>
Momentum[edit]
Type: float
Default value: 1.0
TraceRange[edit]
Type: float
Default value: 10000.0
Default values[edit]
Property | Value |
---|---|
NoAmmoSound | Sound'WeaponSounds.P1Reload5' |
Instance functions[edit]
DoFireEffect[edit]
function DoFireEffect ()
Overrides: WeaponFire.DoFireEffect
DoTrace[edit]
function DoTrace (Object.Vector Start, Object.Rotator Dir)
MaxRange[edit]
function float MaxRange ()
Overrides: WeaponFire.MaxRange
SpawnBeamEffect[edit]
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)