Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:LevelInfo internal variables (UT2003)
Contents
- 1 Internal variables
- 1.1 bAggressiveLOD
- 1.2 bBegunPlay
- 1.3 bCapFramerate
- 1.4 bClassicView
- 1.5 bDropDetail
- 1.6 bHasPathNodes
- 1.7 bLevelChange
- 1.8 bLowSoundDetail
- 1.9 bNeverPrecache
- 1.10 bNextItems
- 1.11 bPathsRebuilt
- 1.12 bPlayersOnly
- 1.13 bShouldPreload
- 1.14 bStartup
- 1.15 ComputerName
- 1.16 ControllerList
- 1.17 Day
- 1.18 DayOfWeek
- 1.19 DecalStayScale
- 1.20 DefaultGravity
- 1.21 DefaultTexture
- 1.22 DetailMode
- 1.23 EngineVersion
- 1.24 Game
- 1.25 GRI
- 1.26 Hour
- 1.27 HubStackLevel
- 1.28 LargeVertex
- 1.29 LastTaunt
- 1.30 LevelAction
- 1.31 LocalPlayerController
- 1.32 Millisecond
- 1.33 MinNetVersion
- 1.34 Minute
- 1.35 Month
- 1.36 MoveRepSize
- 1.37 NavigationPointList
- 1.38 NetMode
- 1.39 NextSwitchCountdown
- 1.40 NextURL
- 1.41 ObjectPool
- 1.42 PauseDelay
- 1.43 Pauser
- 1.44 PrecacheMaterials
- 1.45 PrecacheStaticMeshes
- 1.46 ReplicationViewer
- 1.47 ReplicationViewTarget
- 1.48 Second
- 1.49 Summary
- 1.50 TimeSeconds
- 1.51 VisibleGroups
- 1.52 WhiteSquareTexture
- 1.53 WireframeTexture
- 1.54 Year
- LevelInfo internal variables in other games:
- U2, U2XMP, UE2Runtime, UT2004
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Internal variables[edit]
bAggressiveLOD[edit]
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bBegunPlay[edit]
Type: bool
Whether gameplay has begun.
bCapFramerate[edit]
Type: bool
Modifiers: globalconfig
frame rate capped in net play if true (else limit number of servermove updates)
Default value: True
bClassicView[edit]
Type: bool
bDropDetail[edit]
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bHasPathNodes[edit]
Type: bool
bLevelChange[edit]
Type: bool
bLowSoundDetail[edit]
Type: bool
Modifiers: config
bNeverPrecache[edit]
Type: bool
Modifiers: config
bNextItems[edit]
Type: bool
bPathsRebuilt[edit]
Type: bool
True if path network is valid
bPlayersOnly[edit]
Type: bool
Only update players.
bShouldPreload[edit]
Type: bool
Modifiers: globalconfig
if true, preload all skins (only set true if > 512 MB of system memory)
bStartup[edit]
Type: bool
Starting gameplay.
ComputerName[edit]
Type: string
Machine's name according to the OS.
ControllerList[edit]
Type: Controller
Modifiers: const
Day[edit]
Type: int
Modifiers: transient
Day of month.
DayOfWeek[edit]
Type: int
Modifiers: transient
Day of week.
DecalStayScale[edit]
Type: float
Modifiers: config
0 to 2 - affects decal stay time
Default value: 1.0
DefaultGravity[edit]
Type: float
Default value: -950.0
DefaultTexture[edit]
Type: Texture
Default value: DefaultTexture
DetailMode[edit]
Type: Actor.EDetailMode
Modifiers: const
Client detail mode.
Default value: DM_SuperHigh
EngineVersion[edit]
Type: string
Engine version.
Game[edit]
Type: GameInfo
GRI[edit]
Type: GameReplicationInfo
Modifiers: transient
Hour[edit]
Type: int
Modifiers: transient
Hour.
HubStackLevel[edit]
Type: int
LargeVertex[edit]
Type: Texture
Default value: LargeVertex
LastTaunt[edit]
Type: int
Array size: 2
'Global' last taunts used.
LevelAction[edit]
Type: ELevelAction
Modifiers: transient
LocalPlayerController[edit]
Type: PlayerController
Modifiers: private
Millisecond[edit]
Type: int
Modifiers: transient
Millisecond.
MinNetVersion[edit]
Type: string
Minute[edit]
Type: int
Modifiers: transient
Minute.
Month[edit]
Type: int
Modifiers: transient
Month.
MoveRepSize[edit]
Type: float
Default value: 64.0
[edit]
Type: NavigationPoint
Modifiers: const
NetMode[edit]
Type: ENetMode
NextSwitchCountdown[edit]
Type: float
NextURL[edit]
Type: string
ObjectPool[edit]
Type: ObjectPool
Modifiers: transient
PauseDelay[edit]
Type: float
Pauser[edit]
Type: PlayerReplicationInfo
If paused, name of person pausing the game.
PrecacheMaterials[edit]
Modifiers: transient
PrecacheStaticMeshes[edit]
Type: array<StaticMesh>
Modifiers: transient
ReplicationViewer[edit]
Type: PlayerController
Modifiers: const
ReplicationViewTarget[edit]
Type: Actor
Modifiers: const
Second[edit]
Type: int
Modifiers: transient
Second.
Summary[edit]
Type: LevelSummary
TimeSeconds[edit]
Type: float
Time in seconds since level began play.
VisibleGroups[edit]
Type: string
Default value: "None"
WhiteSquareTexture[edit]
Type: Texture
Default value: WhiteSquareTexture
WireframeTexture[edit]
Type: Texture
Default value: WireframeTexture
Year[edit]
Type: int
Modifiers: transient
Year.