Always snap to grid

UE2:LiftExit (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 04:29, 19 November 2009 by Wormbo (Talk | contribs) (added descriptions)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> NavigationPoint >> LiftExit
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UDK, UT3

A marker for locations where bots can enter or leave lift Movers. The place on the mover where the bot should stand while using the lift is marked by a LiftCenter with the same LiftTag.


Property group 'LiftExit'[edit]


Type: name

Match the Tag of the lift Mover with this property to specify which lift this exit belongs to. Each lift should have a unique Tag, that is used for the Mover, the LiftCenter and all LiftExits.


Type: byte

Mover keyframe associated with this exit. The default value 255 lets the engine decide the best keyframe at path build time. (Not applicable for lift jump exits.)

Default value: 255

Property group 'LiftJump'[edit]


Type: bool

Bots should perform a lift jump to reach this exit.


Type: bool

Set this to True to indicate a simple lift jump without double jump is enough to reach the exit.

Internal variables[edit]


Type: byte

The Mover key frame this exit is connected to. (Set by the editor when building paths. Not applicable for lift jump exits.)


Type: Mover

The lift Mover. (Set by the editor when building paths.)

Default values[edit]

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True
Texture S_LiftExit




event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay

Marks the lift mover as bJumpLift. Sets extremely high ExtraCost if the game difficulty is below Adept so bots don't use lift jump exits.


event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation

Tells the bot, how to move to this lift exit. Potentially tells the bot to wait for the lift mover or a good moment to perform a lift jump.

Other instance functions[edit]


function bool CanBeReachedFromLiftBy (Pawn Other)

Returns whether the bot can currently reach this exit. Also tells it how to perform a lift jump if this is a lift jump exit.