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UE2:ONSPowerCore instance functions (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddPowerLink
- 1.2 CheckShield
- 1.3 CheckTouching
- 1.4 ClosestTo
- 1.5 DisableObjective
- 1.6 FindCloseActors
- 1.7 FindNodeLinkIndex
- 1.8 GetHumanReadableName
- 1.9 HasHealthBar
- 1.10 HasUsefulVehicles
- 1.11 HealDamage
- 1.12 KillEnemyFirst
- 1.13 LegitimateTargetOf
- 1.14 LinkedTo
- 1.15 LinkedToCoreConstructingFor
- 1.16 NearObjective
- 1.17 NotifyLocalPlayerTeamReceived
- 1.18 PowerCoreActive
- 1.19 PowerCoreConstructing
- 1.20 PowerCoreDestroyed
- 1.21 PowerCoreDisabled
- 1.22 PowerCoreNeutral
- 1.23 PowerCoreReconstitution
- 1.24 PowerCoreReset
- 1.25 PoweredBy
- 1.26 RateCore
- 1.27 RemovedCoreLink
- 1.28 RemovePowerLink
- 1.29 Reset
- 1.30 ResetLinks
- 1.31 SetTeam
- 1.32 SetupPowerLinks
- 1.33 Sever
- 1.34 ShouldLinkTo
- 1.35 SpawnNodeTeleportTrigger
- 1.36 StandGuard
- 1.37 TeleportRating
- 1.38 TellBotHowToDisable
- 1.39 TooClose
- 1.40 UnderAttackChange
- 1.41 UnSever
- 1.42 UpdateCloseActors
- 1.43 UpdateHUDLocation
- 1.44 UpdatePrecacheMaterials
- 1.45 UpdatePrecacheStaticMeshes
- 1.46 UpdateTeamBanners
;Other member categories for this class::internal variables
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Instance functions
AddPowerLink
simulated function AddPowerLink (ONSPowerCore PC)
CheckShield
simulated function CheckShield ()
CheckTouching
function CheckTouching ()
ClosestTo
simulated function ONSPowerCore ClosestTo (Actor A)
DisableObjective
function DisableObjective (Pawn Instigator)
Overrides: DestroyableObjective.DisableObjective
FindCloseActors
simulated function FindCloseActors ()
FindNodeLinkIndex
simulated function int FindNodeLinkIndex (ONSPowerCore Node)
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: GameObjective.GetHumanReadableName
HasHealthBar
simulated function bool HasHealthBar ()
HasUsefulVehicles
function bool HasUsefulVehicles (Controller Asker)
HealDamage
Overrides: DestroyableObjective.HealDamage
KillEnemyFirst
Overrides: DestroyableObjective.KillEnemyFirst
LegitimateTargetOf
Overrides: DestroyableObjective.LegitimateTargetOf
LinkedTo
simulated function bool LinkedTo (ONSPowerCore PC)
LinkedToCoreConstructingFor
NearObjective
Overrides: DestroyableObjective.NearObjective
NotifyLocalPlayerTeamReceived
simulated function NotifyLocalPlayerTeamReceived ()
Overrides: Actor.NotifyLocalPlayerTeamReceived
PowerCoreActive
simulated function PowerCoreActive ()
PowerCoreConstructing
simulated function PowerCoreConstructing ()
PowerCoreDestroyed
simulated function PowerCoreDestroyed ()
PowerCoreDisabled
simulated function PowerCoreDisabled ()
PowerCoreNeutral
simulated function PowerCoreNeutral ()
PowerCoreReconstitution
simulated function PowerCoreReconstitution ()
PowerCoreReset
simulated function PowerCoreReset ()
PoweredBy
RateCore
function float RateCore ()
RemovedCoreLink
simulated function RemovedCoreLink ()
RemovePowerLink
simulated function RemovePowerLink (ONSPowerCore PC)
Reset
function Reset ()
Overrides: DestroyableObjective.Reset
ResetLinks
simulated function ResetLinks ()
SetTeam
function SetTeam (byte TeamIndex)
Overrides: GameObjective.SetTeam
SetupPowerLinks
simulated function SetupPowerLinks ()
Sever
function Sever ()
ShouldLinkTo
simulated function protected bool ShouldLinkTo (ONSPowerCore Node)
SpawnNodeTeleportTrigger
function SpawnNodeTeleportTrigger ()
StandGuard
TeleportRating
TellBotHowToDisable
Overrides: DestroyableObjective.TellBotHowToDisable
TooClose
UnderAttackChange
simulated function UnderAttackChange ()
UnSever
function UnSever ()
UpdateCloseActors
function UpdateCloseActors ()
UpdateHUDLocation
simulated singular function UpdateHUDLocation (float ScreenX, float ScreenY, float RadarWidth, float Range, Object.Vector Center)
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: GameObjective.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
UpdateTeamBanners
simulated function UpdateTeamBanners ()