There is no spoon

UE2:ONSPowerCore instance functions (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (instance functions)

;Other member categories for this class::internal variables

Instance functions

AddPowerLink

simulated function AddPowerLink (ONSPowerCore PC)


CheckShield

simulated function CheckShield ()


CheckTouching

function CheckTouching ()


ClosestTo

simulated function ONSPowerCore ClosestTo (Actor A)


DisableObjective

function DisableObjective (Pawn Instigator)

Overrides: DestroyableObjective.DisableObjective


FindCloseActors

simulated function FindCloseActors ()


FindNodeLinkIndex

simulated function int FindNodeLinkIndex (ONSPowerCore Node)


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: GameObjective.GetHumanReadableName


HasHealthBar

simulated function bool HasHealthBar ()


HasUsefulVehicles

function bool HasUsefulVehicles (Controller Asker)


HealDamage

function bool HealDamage (int Amount, Controller Healer, class<DamageTypeDamageType)

Overrides: DestroyableObjective.HealDamage


KillEnemyFirst

function bool KillEnemyFirst (Bot B)

Overrides: DestroyableObjective.KillEnemyFirst


LegitimateTargetOf

function bool LegitimateTargetOf (Bot B)

Overrides: DestroyableObjective.LegitimateTargetOf


LinkedTo

simulated function bool LinkedTo (ONSPowerCore PC)


LinkedToCoreConstructingFor

function bool LinkedToCoreConstructingFor (byte Team)


NearObjective

function bool NearObjective (Pawn P)

Overrides: DestroyableObjective.NearObjective


NotifyLocalPlayerTeamReceived

simulated function NotifyLocalPlayerTeamReceived ()

Overrides: Actor.NotifyLocalPlayerTeamReceived


PowerCoreActive

simulated function PowerCoreActive ()


PowerCoreConstructing

simulated function PowerCoreConstructing ()


PowerCoreDestroyed

simulated function PowerCoreDestroyed ()


PowerCoreDisabled

simulated function PowerCoreDisabled ()


PowerCoreNeutral

simulated function PowerCoreNeutral ()


PowerCoreReconstitution

simulated function PowerCoreReconstitution ()


PowerCoreReset

simulated function PowerCoreReset ()


PoweredBy

simulated function bool PoweredBy (byte Team)


RateCore

function float RateCore ()


RemovedCoreLink

simulated function RemovedCoreLink ()


RemovePowerLink

simulated function RemovePowerLink (ONSPowerCore PC)


Reset

function Reset ()

Overrides: DestroyableObjective.Reset


ResetLinks

simulated function ResetLinks ()


SetTeam

function SetTeam (byte TeamIndex)

Overrides: GameObjective.SetTeam


SetupPowerLinks

simulated function SetupPowerLinks ()


Sever

function Sever ()


ShouldLinkTo

simulated function protected bool ShouldLinkTo (ONSPowerCore Node)


SpawnNodeTeleportTrigger

function SpawnNodeTeleportTrigger ()


StandGuard

function bool StandGuard (Bot B)


TeleportRating

function float TeleportRating (Controller Asker, byte AskerTeam, byte SourceDist)


TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)

Overrides: DestroyableObjective.TellBotHowToDisable


TooClose

function bool TooClose (Bot B)


UnderAttackChange

simulated function UnderAttackChange ()


UnSever

function UnSever ()


UpdateCloseActors

function UpdateCloseActors ()


UpdateHUDLocation

simulated singular function UpdateHUDLocation (float ScreenX, float ScreenY, float RadarWidth, float Range, Object.Vector Center)


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: GameObjective.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


UpdateTeamBanners

simulated function UpdateTeamBanners ()