I'm a doctor, not a mechanic
UE2:ONSPowerNode (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore >> ONSPowerNode |
Contents
- Package:
- Onslaught
- Direct subclass:
- ONSPowerNodeNeutral
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
ConstructingString
Type: string
Modifiers: localized
Default value: " Constructing PowerNode"
EnergySphere
Type: ONSPowerNodeEnergySphere
NeutralString
Type: string
Modifiers: localized
Default value: "Neutral PowerNode"
Default values
Property | Value | ||||
---|---|---|---|---|---|
ActiveSound | Sound'ONSVehicleSounds-S.PwrNodeActive02' | ||||
AIShootOffset |
|
||||
bDestinationOnly | False | ||||
bFinalCore | False | ||||
BlueActiveSkins[0] | Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX' | ||||
BlueActiveSkins[1] | FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREblueFinal' | ||||
BlueConstructingSkins[0] | Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX' | ||||
BlueConstructingSkins[1] | FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREblueFinal' | ||||
bPathColliding | False | ||||
CollisionHeight | 30.0 | ||||
CollisionRadius | 160.0 | ||||
ConstructedEvent[0] | "red_powernode_constructed" | ||||
ConstructedEvent[1] | "blue_powernode_constructed" | ||||
CoreStage | 4 | ||||
DamageCapacity | 2000 | ||||
DefensePriority | 1 | ||||
DestroyedEvent[0] | "red_powernode_destroyed" | ||||
DestroyedEvent[1] | "blue_powernode_destroyed" | ||||
DestroyedEvent[2] | "red_constructing_powernode_destroyed" | ||||
DestroyedEvent[3] | "blue_constructing_powernode_destroyed" | ||||
DestructionMessageIndex | 16 | ||||
DrawScale | 2.0 | ||||
LinkHealMult | 1.0 | ||||
ObjectiveStringSuffix | " PowerNode" | ||||
PrePivot |
|
||||
RedActiveSkins[0] | Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX' | ||||
RedActiveSkins[1] | FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREredFinal' | ||||
RedConstructingSkins[0] | Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX' | ||||
RedConstructingSkins[1] | FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREredFinal' | ||||
Score | 5 | ||||
ShieldClass | Class'Onslaught.ONSPowerNodeShield' | ||||
ShieldOffset |
|
||||
StaticMesh | StaticMesh'VMStructures.CoreGroup.PowerNodeBaseSM' |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: ONSPowerCore.PostBeginPlay
Other instance functions
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: ONSPowerCore.GetHumanReadableName
PowerCoreActive
simulated function PowerCoreActive ()
Overrides: ONSPowerCore.PowerCoreActive
PowerCoreConstructing
simulated function PowerCoreConstructing ()
Overrides: ONSPowerCore.PowerCoreConstructing
PowerCoreDestroyed
simulated function PowerCoreDestroyed ()
Overrides: ONSPowerCore.PowerCoreDestroyed
PowerCoreDisabled
simulated function PowerCoreDisabled ()
Overrides: ONSPowerCore.PowerCoreDisabled
PowerCoreNeutral
simulated function PowerCoreNeutral ()
Overrides: ONSPowerCore.PowerCoreNeutral
SpawnNodeTeleportTrigger
function SpawnNodeTeleportTrigger ()
Overrides: ONSPowerCore.SpawnNodeTeleportTrigger
TellBotHowToHeal
Overrides: DestroyableObjective.TellBotHowToHeal