I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:ONSStationaryWeaponPawn (UT2004)
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn |
- Package:
- Onslaught
- Direct subclass:
- ONSManualGunPawn
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Properties[edit]
bPowered[edit]
Type: bool
DestructionEffectClass[edit]
Default value: Class'Onslaught.ONSVehicleExplosionEffect'
RespawnTime[edit]
Type: float
Default value: 30.0
Default values[edit]
Property | Value | ||||||||
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AutoTurretControllerClass | Class'Onslaught.ONSTurretController' | ||||||||
bBlockActors | True | ||||||||
bBlockKarma | True | ||||||||
bBlockNonZeroExtentTraces | True | ||||||||
bBlockZeroExtentTraces | True | ||||||||
bCollideActors | True | ||||||||
bDefensive | True | ||||||||
bDesiredBehindView | False | ||||||||
bHasAltFire | False | ||||||||
bHasOwnHealth | True | ||||||||
bHidden | True | ||||||||
bNetNotify | False | ||||||||
bProjTarget | True | ||||||||
bStasis | False | ||||||||
bTeamLocked | True | ||||||||
DrawType | DT_Mesh | ||||||||
ExitPositions[0] |
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ExitPositions[1] |
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ExitPositions[2] |
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ExitPositions[3] |
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ExitPositions[4] |
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NoEntryTexture | Texture'HUDContent.NoEntry' | ||||||||
TeamBeaconBorderMaterial | Material'InterfaceContent.BorderBoxD' | ||||||||
TeamBeaconTexture | Texture'ONSInterface-TX.HealthBar' | ||||||||
VehicleNameString | "Energy Turret" | ||||||||
VehiclePositionString | "manning a turret" |
Functions[edit]
Events[edit]
ClientTrigger[edit]
Overrides: Actor.ClientTrigger
PostBeginPlay[edit]
Overrides: Vehicle.PostBeginPlay
PostNetReceive[edit]
Overrides: ONSWeaponPawn.PostNetReceive
TeamChanged[edit]
Overrides: ONSWeaponPawn.TeamChanged
VehicleLocked[edit]
Overrides: Vehicle.VehicleLocked
Other instance functions[edit]
AltFire[edit]
Overrides: ONSWeaponPawn.AltFire
CheckSuperBerserk[edit]
Overrides: Vehicle.CheckSuperBerserk
ClientKDriverLeave[edit]
Overrides: ONSWeaponPawn.ClientKDriverLeave
ClientVehicleCeaseFire[edit]
Overrides: ONSWeaponPawn.ClientVehicleCeaseFire
Died[edit]
Overrides: ONSWeaponPawn.Died
IndependentVehicle[edit]
Overrides: ONSWeaponPawn.IndependentVehicle
Reset[edit]
Overrides: Pawn.Reset
SetTeamNum[edit]
Overrides: ONSWeaponPawn.SetTeamNum
TryToDrive[edit]
Overrides: ONSWeaponPawn.TryToDrive
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials
States[edit]
Dead[edit]
Dead.BeginState[edit]
Overrides: Object.BeginState (global)
Dead.EndState[edit]
Overrides: Object.EndState (global)
Dead.Timer[edit]
Overrides: Actor.Timer (global)
Dead.SetTeamNum[edit]
Overrides: SetTeamNum (global)