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UE2:Object (UE2Runtime)

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UE2Runtime Object
Package: 
Core
Direct subclasses:
SVehicleWheel, BrushBuilder, Actor, AnimNotifyProps, AnimNotify, Bitmap, CameraEffect, Canvas, CheatManager, Commandlet, Interactions, GUI, I3DL2Listener, KarmaParamsCollision, LevelSummary, Locale, MatObject, MatchInfo, MaterialFactory, Material, MeshObject, ObjectPool, Palette, ParticleEmitter, Subsystem, PlayerInput, Player, ReachSpec, ScriptedAction, TestObj, Time, WebApplication, WebRequest, WebResponse, Sound, NotifyProperties, Font
This class in other games:
RTNP, U1, UT, UT2003, U2, U2XMP, UT2004, UDK, UT3

Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.

Constants[edit]

RF_Transactional[edit]

Value: 0x00000001

Supports editor undo/redo.

RF_Public[edit]

Value: 0x00000004

Can be referenced by external package files.

RF_Transient[edit]

Value: 0x00004000

Can't be saved or loaded.

RF_NotForClient[edit]

Value: 0x00100000

Don't load for game client.

RF_NotForServer[edit]

Value: 0x00200000

Don't load for game server.

RF_NotForEdit[edit]

Value: 0x00400000


MaxInt[edit]

Value: 0x7fffffff


Pi[edit]

Value: 3.1415926535897932


Properties[edit]

Property group 'Object'[edit]

Name[edit]

Type: name

Modifiers: native, const, editconst


Internal variables[edit]

Class[edit]

Type: Class

Modifiers: native, const, editconst


ObjectFlags[edit]

Type: int

Modifiers: native, const


ObjectInternal[edit]

Type: int

Array size: 6

Modifiers: native, private, const


Outer[edit]

Type: Object

Modifiers: native, const


Enums[edit]

EAxis[edit]

AXIS_X 
AXIS_Y 
AXIS_Z 

ECamOrientation[edit]

CAMORIENT_None 
CAMORIENT_LookAtActor 
CAMORIENT_FacePath 
CAMORIENT_Interpolate 
CAMORIENT_Dolly 

ESheerAxis[edit]

Structs[edit]

See Object structs.

Functions[edit]

Static native functions[edit]

See Object static native functions.

Native functions[edit]

Disable[edit]

native(118) final function Disable (name ProbeFunc)


Enable[edit]

native(117) final function Enable (name ProbeFunc)


GetPropertyText[edit]

native final function string GetPropertyText (string PropName)


GetStateName[edit]

native(284) final function name GetStateName ()


GotoState[edit]

native(113) final function GotoState (optional name NewState, optional name Label)


IsA[edit]

native(303) final function bool IsA (name ClassName)


IsInState[edit]

native(281) final function bool IsInState (name TestState)


SaveConfig[edit]

native(536) final function SaveConfig ()


SetPropertyText[edit]

native final function SetPropertyText (string PropName, string PropValue)


Events[edit]

BeginState[edit]

event BeginState ()


EndState[edit]

event EndState ()


Other instance functions[edit]

RandRange[edit]

final function float RandRange (float Min, float Max)


Operators[edit]

See Object operators.