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UE2:ONSVehicle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:PassengerWeaponStruct (UT2004))
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Static functions
- 3.2 Events
- 3.2.1 ApplyFireImpulse
- 3.2.2 CheckReset
- 3.2.3 ClientVehicleExplosion
- 3.2.4 DestroyAppearance
- 3.2.5 Destroyed
- 3.2.6 IsVehicleEmpty
- 3.2.7 KDriverLeave
- 3.2.8 KImpact
- 3.2.9 NotifyEnemyLockedOn
- 3.2.10 NotifyEnemyLostLock
- 3.2.11 PostNetBeginPlay
- 3.2.12 SVehicleUpdateParams
- 3.2.13 TakeDamage
- 3.2.14 TakeImpactDamage
- 3.2.15 TeamChanged
- 3.2.16 VehicleLocked
- 3.3 Other instance functions
- 4 States
- Package:
- Onslaught
- Direct subclasses:
- ONSChopperCraft, ONSHoverCraft, ONSPlaneCraft, ONSTreadCraft, ONSWheeledCraft
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'ONSVehicle'[edit]
See ONSVehicle property group ONSVehicle.
Property group 'SVehicle'[edit]
DriverWeapons[edit]
Type: array<DriverWeaponStruct>
PassengerWeapons[edit]
Type: array<PassengerWeaponStruct>
Internal variables[edit]
See ONSVehicle internal variables.
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bCanTeleport | False | ||||||||||||
bEnterringUnlocks | True | ||||||||||||
bSetPCRotOnPossess | False | ||||||||||||
bSpecialHUD | True | ||||||||||||
bTeamLocked | True | ||||||||||||
BulletSounds[0] | Sound'WeaponSounds.BBulletReflect1' | ||||||||||||
BulletSounds[1] | Sound'WeaponSounds.BBulletReflect2' | ||||||||||||
BulletSounds[10] | Sound'WeaponSounds.BBulletImpact7' | ||||||||||||
BulletSounds[11] | Sound'WeaponSounds.BBulletImpact8' | ||||||||||||
BulletSounds[12] | Sound'WeaponSounds.BBulletImpact9' | ||||||||||||
BulletSounds[13] | Sound'WeaponSounds.BBulletImpact11' | ||||||||||||
BulletSounds[14] | Sound'WeaponSounds.BBulletImpact12' | ||||||||||||
BulletSounds[15] | Sound'WeaponSounds.BBulletImpact13' | ||||||||||||
BulletSounds[16] | Sound'WeaponSounds.BBulletImpact14' | ||||||||||||
BulletSounds[2] | Sound'WeaponSounds.BBulletReflect3' | ||||||||||||
BulletSounds[3] | Sound'WeaponSounds.BBulletReflect4' | ||||||||||||
BulletSounds[4] | Sound'WeaponSounds.BBulletImpact1' | ||||||||||||
BulletSounds[5] | Sound'WeaponSounds.BBulletImpact2' | ||||||||||||
BulletSounds[6] | Sound'WeaponSounds.BBulletImpact3' | ||||||||||||
BulletSounds[7] | Sound'WeaponSounds.BBulletImpact4' | ||||||||||||
BulletSounds[8] | Sound'WeaponSounds.BBulletImpact5' | ||||||||||||
BulletSounds[9] | Sound'WeaponSounds.BBulletImpact6' | ||||||||||||
bZeroPCRotOnEntry | False | ||||||||||||
CrushedDamageType | Class'Onslaught.DamTypePancake' | ||||||||||||
NoEntryTexture | Texture'HUDContent.NoEntry' | ||||||||||||
RanOverDamageType | Class'Onslaught.DamTypeRoadkill' | ||||||||||||
RanOverSound | Sound'ONSVehicleSounds-S.CollisionSounds.BodyHitbyVeh01' | ||||||||||||
SoundRadius | 200.0 | ||||||||||||
SpawnOverlay[0] | Material'XGameShaders.PlayerShaders.VehicleSpawnShaderRed' | ||||||||||||
SpawnOverlay[1] | Material'XGameShaders.PlayerShaders.VehicleSpawnShaderBlue' | ||||||||||||
StolenAnnouncement | 'Hijacked' | ||||||||||||
StolenSound | Sound'ONSVehicleSounds-S.CarAlarm01' | ||||||||||||
Team | 0 | ||||||||||||
TeamBeaconBorderMaterial | Material'InterfaceContent.BorderBoxD' | ||||||||||||
TeamBeaconTexture | Texture'ONSInterface-TX.HealthBar' | ||||||||||||
TransientSoundRadius | 600.0 | ||||||||||||
VehicleDrowningDamType | Class'Gameplay.Drowned' | ||||||||||||
VehicleIcon |
|
||||||||||||
WaterDamage | 150.0 |
Structs[edit]
DriverWeaponStruct[edit]
Modifiers: native, export
ImpactInfoStruct[edit]
Modifiers: native, export
- Actor Other
- Object.Vector Pos
- Object.Vector ImpactVel
- Object.Vector ImpactNorm
- Object.Vector ImpactAccel
PassengerWeaponStruct[edit]
Modifiers: native, export
- class<ONSWeaponPawn> WeaponPawnClass
- name WeaponBone
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: Vehicle.StaticPrecache
Events[edit]
ApplyFireImpulse[edit]
event ApplyFireImpulse (bool bAlt)
CheckReset[edit]
event CheckReset ()
ClientVehicleExplosion[edit]
simulated event ClientVehicleExplosion (bool bFinal)
DestroyAppearance[edit]
simulated event DestroyAppearance ()
Destroyed[edit]
simulated event Destroyed ()
Overrides: SVehicle.Destroyed
IsVehicleEmpty[edit]
event bool IsVehicleEmpty ()
Overrides: Vehicle.IsVehicleEmpty
KDriverLeave[edit]
Overrides: Vehicle.KDriverLeave
KImpact[edit]
Overrides: Actor.KImpact
NotifyEnemyLockedOn[edit]
event NotifyEnemyLockedOn ()
Overrides: Vehicle.NotifyEnemyLockedOn
NotifyEnemyLostLock[edit]
event NotifyEnemyLostLock ()
Overrides: Vehicle.NotifyEnemyLostLock
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: SVehicle.PostNetBeginPlay
SVehicleUpdateParams[edit]
simulated event SVehicleUpdateParams ()
Overrides: SVehicle.SVehicleUpdateParams
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Vehicle.TakeDamage
TakeImpactDamage[edit]
event TakeImpactDamage (float AccelMag)
TeamChanged[edit]
simulated event TeamChanged ()
Overrides: Vehicle.TeamChanged
VehicleLocked[edit]
event VehicleLocked (Pawn P)
Overrides: Vehicle.VehicleLocked
Other instance functions[edit]
See ONSVehicle instance functions.
States[edit]
VehicleDestroyed[edit]
VehicleDestroyed.CallDestroy[edit]
function CallDestroy ()
VehicleDestroyed.Died[edit]
Overrides: Died (global)
VehicleDisintegrated[edit]
VehicleDisintegrated.CallDestroy[edit]
function CallDestroy ()
VehicleDisintegrated.Died[edit]
Overrides: Died (global)