Always snap to grid

UE2:Info (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:PlayerResponseLine (U2))
Jump to: navigation, search
U2 Object >> Actor >> Info
Package: 
Engine
Direct subclasses:
LocalMessage, AccessControl, BroadcastHandler, CameraTextureClient, DamageFilter, TestInfo, FileLog, FluidSurfaceInfo, GameInfo, GameRules, GameStats, InternetInfo, MapList, MasterServerLink, MessageTextureClient, Mutator, PotentialClimbWatcher, ReplicationInfo, SavedMove, SceneManager, Security, TerrainInfo, VoicePack, VolumeTimer, ZoneInfo
Known custom subclass:
Round_Robin
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, UT2004, UT3, UDK

Info, the root of all information holding classes.

Default values[edit]

Property Value
bHidden True
bOnlyDirtyReplication True
bSkipActorPropertyReplication True
NetUpdateFrequency 10.0
RemoteRole ROLE_None

Structs[edit]

KeyValuePair[edit]

Modifiers: native, export

string Key 
string Value 

PlayerResponseLine[edit]

Modifiers: native, export

int PlayerNum 
int PlayerID 
string PlayerName 
int Ping 
int Score 
int StatsID 
array<KeyValuePair> PlayerInfo 

ServerResponseLine[edit]

Modifiers: native, export

int ServerID 
string IP 
int Port 
int QueryPort 
string ServerName 
string MapName 
string GameType 
int CurrentPlayers 
int MaxPlayers 
int Ping 
array<KeyValuePair> ServerInfo 
array<PlayerResponseLine> PlayerInfo