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UE2:Tab_DetailSettings defaults (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_DetailSettings (defaults) |
Contents
- 1 Default values
- 2 Subobjects
- 2.1 DetailActorDetail
- 2.2 DetailBK
- 2.3 DetailBlob
- 2.4 DetailCharacterDetail
- 2.5 DetailCharacterShadows
- 2.6 DetailCoronas
- 2.7 DetailDecals
- 2.8 DetailDecalStay
- 2.9 DetailDecoLayers
- 2.10 DetailDetailTextures
- 2.11 DetailDynamicLighting
- 2.12 DetailPhysics
- 2.13 DetailProjectors
- 2.14 DetailTrilinear
- 2.15 DetailWorldDetail
- Tab_DetailSettings defaults in other games:
- UT2004
- Other member categories for this class:
- Tab DetailSettings properties
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Default values[edit]
Property | Value |
---|---|
Controls[0] | GUIImage'DetailBK' |
Controls[1] | moComboBox'DetailWorldDetail' |
Controls[10] | moComboBox'DetailDecalStay' |
Controls[11] | moCheckBox'DetailProjectors' |
Controls[12] | moCheckBox'DetailDecoLayers' |
Controls[13] | moCheckBox'DetailTrilinear' |
Controls[14] | moCheckBox'DetailBlob' |
Controls[2] | moComboBox'DetailCharacterDetail' |
Controls[3] | moComboBox'DetailActorDetail' |
Controls[4] | moComboBox'DetailPhysics' |
Controls[5] | moCheckBox'DetailCharacterShadows' |
Controls[6] | moCheckBox'DetailDecals' |
Controls[7] | moCheckBox'DetailDynamicLighting' |
Controls[8] | moCheckBox'DetailCoronas' |
Controls[9] | moCheckBox'DetailDetailTextures' |
WinHeight | 0.74 |
WinTop | 0.15 |
Subobjects[edit]
DetailActorDetail[edit]
Class: XInterface.moComboBox
Property | Value |
---|---|
Caption | "World Detail" |
CaptionWidth | 0.5 |
ComponentJustification | TXTA_Left |
Hint | "Changes the level of detail used for optional geometry and effects." |
IniDefault | "High" |
IniOption | "@Internal" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.05 |
WinTop | 0.2 |
WinWidth | 0.4 |
DetailBK[edit]
Class: XInterface.GUIImage
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Image | Material'InterfaceContent.Menu.BorderBoxD' | ||||||||||
ImageColor |
|
||||||||||
ImageRenderStyle | MSTY_Alpha | ||||||||||
ImageStyle | ISTY_Stretched | ||||||||||
WinHeight | 0.52125 | ||||||||||
WinLeft | 0.021641 | ||||||||||
WinTop | 0.32 | ||||||||||
WinWidth | 0.9575 |
DetailBlob[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Use Blob Shadows" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enable blob shadows. recommended for low-performance PCs." |
IniDefault | "False" |
IniOption | "@Internal" |
OnLoadINI | InternalOnLoadINI |
WinHeight | 0.04 |
WinLeft | 0.59875 |
WinTop | 0.75 |
WinWidth | 0.3 |
DetailCharacterDetail[edit]
Class: XInterface.moComboBox
Property | Value |
---|---|
Caption | "Character Detail" |
CaptionWidth | 0.5 |
ComponentJustification | TXTA_Left |
Hint | "Changes how much character detail will be rendered." |
IniDefault | "High" |
IniOption | "ini:Engine.Engine.ViewportManager TextureDetailPlayerSkin" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.55 |
WinTop | 0.1 |
WinWidth | 0.4 |
DetailCharacterShadows[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Character Shadows" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enables character shadows." |
IniDefault | "True" |
IniOption | "@Internal" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.1 |
WinTop | 0.36 |
WinWidth | 0.3 |
DetailCoronas[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Coronas" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enables coronas." |
IniDefault | "True" |
IniOption | "ini:Engine.Engine.ViewportManager Coronas" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.6 |
WinTop | 0.46 |
WinWidth | 0.3 |
DetailDecals[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Decals" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enables weapon scarring effects." |
IniDefault | "True" |
IniOption | "ini:Engine.Engine.ViewportManager Decals" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.6 |
WinTop | 0.36 |
WinWidth | 0.3 |
DetailDecalStay[edit]
Class: XInterface.moComboBox
Property | Value |
---|---|
Caption | "Decal Stay" |
CaptionWidth | 0.5 |
ComponentJustification | TXTA_Left |
Hint | "Changes how long weapon scarring effects stay around." |
IniDefault | "Normal" |
IniOption | "@Internal" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.06 |
WinLeft | 0.59875 |
WinTop | 0.55 |
WinWidth | 0.35 |
DetailDecoLayers[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Foliage" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enables grass and other decorative foliage." |
IniDefault | "True" |
IniOption | "ini:Engine.Engine.ViewportManager DecoLayers" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.04 |
WinLeft | 0.59875 |
WinTop | 0.656251 |
WinWidth | 0.3 |
DetailDetailTextures[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Detail Textures" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enables detail textures." |
IniDefault | "True" |
IniOption | "ini:Engine.Engine.RenderDevice DetailTextures" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.1 |
WinTop | 0.56 |
WinWidth | 0.3 |
DetailDynamicLighting[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Dynamic Lighting" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enables dynamic lights." |
IniDefault | "True" |
IniOption | "ini:Engine.Engine.ViewportManager NoDynamicLights" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.1 |
WinTop | 0.46 |
WinWidth | 0.3 |
DetailPhysics[edit]
Class: XInterface.moComboBox
Property | Value |
---|---|
Caption | "Physics Detail" |
CaptionWidth | 0.5 |
ComponentJustification | TXTA_Left |
Hint | "Changes the physics simulation level of detail." |
IniDefault | "High" |
IniOption | "@Internal" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.55 |
WinTop | 0.2 |
WinWidth | 0.4 |
DetailProjectors[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Projectors" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enables Projectors." |
IniDefault | "True" |
IniOption | "ini:Engine.Engine.ViewportManager Projectors" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.04 |
WinLeft | 0.1 |
WinTop | 0.656251 |
WinWidth | 0.3 |
DetailTrilinear[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Trilinear Filtering" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "Enable trilinear filtering, recommended for high-performance PCs." |
IniDefault | "False" |
IniOption | "ini:Engine.Engine.RenderDevice UseTrilinear" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.04 |
WinLeft | 0.1 |
WinTop | 0.75 |
WinWidth | 0.3 |
DetailWorldDetail[edit]
Class: XInterface.moComboBox
Property | Value |
---|---|
Caption | "Texture Detail" |
CaptionWidth | 0.5 |
ComponentJustification | TXTA_Left |
Hint | "Changes how much world detail will be rendered." |
IniDefault | "High" |
IniOption | "ini:Engine.Engine.ViewportManager TextureDetailWorld" |
OnLoadINI | InternalOnLoadINI |
OnSaveINI | InternalOnSaveINI |
WinHeight | 0.05 |
WinLeft | 0.05 |
WinTop | 0.1 |
WinWidth | 0.4 |