Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Tab_IALastManStanding (UT2003)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_InstantActionBaseRules >> Tab_IADeathMatch >> Tab_IALastManStanding |
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Class: BonusPack.Tab_IALastManStanding
Last Man Standing game type config page.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
LastAllowAdrenaline
Type: bool
Modifiers: config
LastAllowPickups
Type: bool
Modifiers: config
LastExtraLives
Type: bool
Modifiers: config
Default value: True
LastSuperWeaps
Type: bool
Modifiers: config
MyAllowAdrenaline
Type: moCheckBox
MyAllowPickups
Type: moCheckBox
MyExtraLives
Type: moCheckBox
MySuperWeaps
Type: moCheckBox
Default values
Property | Value |
---|---|
Controls[14] | moCheckBox'IARulesExtraLives' |
Controls[15] | moCheckBox'IARulesSuperWeaps' |
Controls[16] | moCheckBox'IARulesLMSAllowPickups' |
Controls[17] | moCheckBox'IARulesLMSAllowAdrenaline' |
LastMaxLives | 3 |
Subobjects
IARulesExtraLives
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Killing Gives Health" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, a portion of the player's health is restored with each kill." |
OnChange | ExtraLivesChange |
WinHeight | 0.04 |
WinLeft | 0.05 |
WinTop | 0.7475 |
WinWidth | 0.4 |
IARulesLMSAllowAdrenaline
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Allow Adrenaline" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, players can use Adrenaline." |
OnChange | AllowAdrenalineChange |
WinHeight | 0.04 |
WinLeft | 0.542188 |
WinTop | 0.85125 |
WinWidth | 0.4 |
IARulesLMSAllowPickups
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Allow Pickups" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, allow normal pickups." |
OnChange | AllowPickupsChange |
WinHeight | 0.04 |
WinLeft | 0.542188 |
WinTop | 0.747083 |
WinWidth | 0.4 |
IARulesSuperWeaps
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Allow Super Weapons" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, allow super weapon pickups." |
OnChange | SuperWeapChange; |
WinHeight | 0.04 |
WinLeft | 0.542188 |
WinTop | 0.799166 |
WinWidth | 0.4 |
Instance functions
AllowAdrenalineChange
function AllowAdrenalineChange (GUIComponent Sender)
AllowPickupsChange
function AllowPickupsChange (GUIComponent Sender)
ExtraLivesChange
function ExtraLivesChange (GUIComponent Sender)
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: Tab_IADeathMatch.InitComponent
Play
function string Play ()
Overrides: Tab_IADeathMatch.Play
SuperWeapChange
function SuperWeapChange (GUIComponent Sender)