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UE2:Tab_IADeathMatch (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_InstantActionBaseRules >> Tab_IADeathMatch |
- Package:
- XInterface
- Direct subclasses:
- Tab_IALastManStanding, Tab_IAMutant, Tab_IATeamDeathMatch
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: XInterface.Tab_IADeathMatch Parent: XInterface.Tab_InstantActionBaseRules
<Enter a description here>
Properties[edit]
GoalScoreText[edit]
Type: string
Modifiers: localized
Default value: "Frag Limit"
LastAutoAdjustSkill[edit]
Type: bool
Modifiers: config
Default values[edit]
Property | Value |
---|---|
Controls[14] | GUIImage'IARulesBK4' |
Controls[15] | moCheckBox'IARulesAutoAdjustSkill' |
Subobjects[edit]
IARulesAutoAdjustSkill[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Auto-Adjust Skill" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When enabled, bots will adjust their skill to match yours." |
WinHeight | 0.156016 |
WinLeft | 0.375 |
WinTop | 0.858295 |
WinWidth | 0.25 |
IARulesBK4[edit]
Class: XInterface.GUIImage
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Image | Material'InterfaceContent.Menu.BorderBoxD' | ||||||||||
ImageColor |
|
||||||||||
ImageRenderStyle | MSTY_Alpha | ||||||||||
ImageStyle | ISTY_Stretched | ||||||||||
WinHeight | 0.156016 | ||||||||||
WinLeft | 0.021641 | ||||||||||
WinTop | 0.78543 | ||||||||||
WinWidth | 0.9575 |
Instance functions[edit]
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: Tab_InstantActionBaseRules.InitComponent
Play[edit]
function string Play ()
Overrides: Tab_InstantActionBaseRules.Play