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UE2:TeamGame instance functions (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame (instance functions)

Instance functions

AnnounceScore

function AnnounceScore (int ScoringTeam)


ApplyOrder

function bool ApplyOrder (PlayerController Sender, int RecipientID, int OrderID)


BallCarrierMessage

function int BallCarrierMessage ()


CanShowPathTo

function bool CanShowPathTo (PlayerController P, int TeamNum)

Overrides: UnrealMPGameInfo.CanShowPathTo


CanSpectate

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)

Overrides: DeathMatch.CanSpectate


ChangeTeam

function bool ChangeTeam (Controller Other, int num, bool bNewTeam)

Overrides: GameInfo.ChangeTeam


CheckEndGame

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)

Overrides: DeathMatch.CheckEndGame


CheckMaxLives

function bool CheckMaxLives (PlayerReplicationInfo Scorer)

Overrides: DeathMatch.CheckMaxLives


CheckScore

function CheckScore (PlayerReplicationInfo Scorer)

Overrides: DeathMatch.CheckScore


CriticalPlayer

function bool CriticalPlayer (Controller Other)


EndGameCommentFor

function EndGameCommentFor (Bot B)


EndGameTauntFor

function EndGameTauntFor (Bot B)


FindNewObjectives

function FindNewObjectives (GameObjective DisabledObjective)

Overrides: UnrealMPGameInfo.FindNewObjectives


FindTeamFor

function UnrealTeamInfo FindTeamFor (Controller C)

Overrides: DeathMatch.FindTeamFor


FindVictimsTarget

function Pawn FindVictimsTarget (Controller Other)


GetBlueTeam

function UnrealTeamInfo GetBlueTeam (int TeamBots)


GetBotTeam

function UnrealTeamInfo GetBotTeam (optional int TeamBots)

Overrides: DeathMatch.GetBotTeam


GetMinPlayers

function int GetMinPlayers ()

Overrides: DeathMatch.GetMinPlayers


GetRedTeam

function UnrealTeamInfo GetRedTeam (int TeamBots)


GetServerDetails

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: DeathMatch.GetServerDetails


GetStatus

function int GetStatus (PlayerController Sender, Bot B)


IncrementGoalsScored

function IncrementGoalsScored (PlayerReplicationInfo PRI)


InitTeamSymbols

function InitTeamSymbols ()

Overrides: DeathMatch.InitTeamSymbols


InitVoiceReplicationInfo

function InitVoiceReplicationInfo ()

Overrides: UnrealMPGameInfo.InitVoiceReplicationInfo


NearGoal

function bool NearGoal (Controller C)


NotifyKilled

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)

Overrides: GameInfo.NotifyKilled


OtherTeam

function TeamInfo OtherTeam (TeamInfo Requester)

Overrides: GameInfo.OtherTeam


OverrideInitialBots

function OverrideInitialBots ()

Overrides: DeathMatch.OverrideInitialBots


ParseOrder

function int ParseOrder (string OrderString)


ParseRecipient

function int ParseRecipient (string Recipient)


ParseRecipients

function ParseRecipients (out int RecipientIDs[3], out int NumRecipients, out string OrderString)


ParseVoiceCommand

function ParseVoiceCommand (PlayerController Sender, string RecognizedString)

Overrides: GameInfo.ParseVoiceCommand


PickEndGameTauntFor

function bool PickEndGameTauntFor (Bot B)


PickTeam

function byte PickTeam (byte num, Controller C)

Overrides: GameInfo.PickTeam


PlayEndOfMatchMessage

function PlayEndOfMatchMessage ()

Overrides: DeathMatch.PlayEndOfMatchMessage


PreLoadBot

function PreLoadBot ()

Overrides: DeathMatch.PreLoadBot


PreLoadNamedBot

function PreLoadNamedBot (string BotName)

Overrides: DeathMatch.PreLoadNamedBot


RatePlayerStart

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)

Overrides: DeathMatch.RatePlayerStart


ReduceDamage

function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: DeathMatch.ReduceDamage


RestartPlayer

function RestartPlayer (Controller aPlayer)

Overrides: DeathMatch.RestartPlayer


SameTeam

function bool SameTeam (Controller a, Controller b)


ScoreKill

function ScoreKill (Controller Killer, Controller Other)

Overrides: DeathMatch.ScoreKill


SetEndGameFocus

function SetEndGameFocus (PlayerReplicationInfo Winner)


ShowPathTo

function ShowPathTo (PlayerController P, int TeamNum)

Overrides: UnrealMPGameInfo.ShowPathTo


TooManyBots

function bool TooManyBots (Controller botToRemove)

Overrides: DeathMatch.TooManyBots


UpdateAnnouncements

simulated function UpdateAnnouncements ()

Overrides: Actor.UpdateAnnouncements


WeakObjectives

function WeakObjectives ()

Overrides: GameInfo.WeakObjectives