Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Triggers (U2XMP)

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U2XMP Object >> Actor >> Triggers
Package: 
Engine
Direct subclasses:
Counter, U2Kicker, AttachTrigger, Dispatcher, FadeViewTrigger, LevelChange, LineOfSightTrigger, MaterialTrigger, MountTrigger, MusicScriptEvent, MusicTrigger, ObjectiveEvent, ObjectivesTrigger, RoundRobin, SpecialEvent, Trigger, TriggeredTexture, UseTrigger
Known custom subclass:
RandomTrigger
This class in other games:
RTNP, U1, UT, UT2003, U2, UE2Runtime, UT2004

Event.

Properties

Property group 'Trigger'

bTriggerNPCs

Type: bool


TriggerClass

Type: class<Actor>

(class'Actor') class of Actors to trigger

Default value: Class'Engine.Actor'

Default values

Property Value
bCollideActors True
bHidden True
CollisionHeight 40.0
CollisionRadius 40.0

Instance functions

DispatchTrigger

protected function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)


DispatchUnTrigger

protected function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)


TriggerActors

protected function TriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)


TriggerNPCs

protected final function TriggerNPCs (Actor TriggerSrc, Actor Other, Pawn Instigator, name TriggerEvent, optional bool bCheckTags)


UnTriggerActors

protected function UnTriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)