Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Weapon_Turret (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Weapon_Turret
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.68 | ||||||||
AmbientGlow | 64 | ||||||||
AttachmentClass | Class'UT2k4AssaultFull.WA_Turret' | ||||||||
bCanThrow | False | ||||||||
bNoInstagibReplace | True | ||||||||
CenteredRoll | 0 | ||||||||
CurrentRating | 0.68 | ||||||||
DrawScale | 3.0 | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | UT2k4AssaultFull.FM_BallTurret_Fire | ||||||||
FireModeClass[1] | UT2k4AssaultFull.FM_Turret_AltFire_Shield | ||||||||
ItemName | "Turret weapon" | ||||||||
Mesh | SkeletalMesh'AS_VehiclesFull_M.SkTurretFP' | ||||||||
PlayerViewOffset |
|
||||||||
Priority | 1 | ||||||||
SmallViewOffset |
|
Instance functions[edit]
AdjustPlayerDamage[edit]
function AdjustPlayerDamage (out int Damage, Pawn InstigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Weapon.AdjustPlayerDamage
CheckReflect[edit]
Overrides: Weapon.CheckReflect
ClientTakeHit[edit]
simulated function ClientTakeHit (int Drain)
DoReflectEffect[edit]
function DoReflectEffect (int Drain)
Overrides: Weapon.DoReflectEffect
HasAmmo[edit]
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo