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UE3:AmbientSoundNonLoop (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundNonLoop
Package: 
Engine
This class in other games:
UT3


Default values[edit]

Property Value
DrawScale 2.0
SoundCueInstance SoundCue'Engine.Default__AmbientSoundNonLoop:SoundCue0'
SoundNodeInstance SoundNodeAmbientNonLoop'Engine.Default__AmbientSoundNonLoop:SoundNodeAmbientNonLoop0'

Subobjects[edit]

AudioComponent0[edit]

Class: Engine.AudioComponent

Inherits from: AmbientSoundSimple.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundNonLoop:DrawSoundRadius0'

DrawSoundRadius0[edit]

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSoundSimple.DrawSoundRadius0

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 51
G 0
R 255

SoundCue0[edit]

Class: Engine.SoundCue

Inherits from: AmbientSoundSimple.SoundCue0

No new values.

SoundNodeAmbientNonLoop0[edit]

Class: Engine.SoundNodeAmbientNonLoop

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: AmbientSoundSimple.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Non_Loop'