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UE3:AmbientSoundSimple (UDK)

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UDK Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple
Package: 
Engine
Direct subclasses:
AmbientSoundNonLoop, AmbientSoundSimpleToggleable
This class in other games:
UT3


Properties

Property group 'AmbientSoundSimple'

AmbientProperties

Type: SoundNodeAmbient

Modifiers: editinline, editconst

Mirrored property for easier editability, set in Spawned.

Internal variables

SoundCueInstance

Type: SoundCue

Modifiers: editinline, export, const

Dummy sound cue property to force instantiation of subobject.

Default value: SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'

SoundNodeInstance

Type: SoundNodeAmbient

Modifiers: editinline, export, const

Dummy sound node property to force instantiation of subobject.

Default value: SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'

Subobjects

AudioComponent0

Class: Engine.AudioComponent

Inherits from: AmbientSound.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'

DrawSoundRadius0

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSound.DrawSoundRadius0

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 255
G 102
R 0

SoundCue0

Class: Engine.SoundCue

Property Value
SoundClass 'Ambient'

SoundNodeAmbient0

Class: Engine.SoundNodeAmbient

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: AmbientSound.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Simple'