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UE3:UTKillZVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> PhysicsVolume >> UTKillZVolume
Package: 
UTGame
This class in other games:
UT3

UTKillZVolume Kills pawns using KillZ interface

Properties[edit]

Property group 'UTKillZVolume'[edit]

KillZDamageType[edit]

Type: class<DamageType>


Default value: Class'Engine.KillZDamageType'

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

Property Value
ReplacementPrimitive None

Events[edit]

ActorEnteredVolume[edit]

event ActorEnteredVolume (Actor Other)

Overrides: PhysicsVolume.ActorEnteredVolume


KillActor[edit]

simulated event KillActor (Actor Other)


PawnEnteredVolume[edit]

event PawnEnteredVolume (Pawn Other)

Overrides: PhysicsVolume.PawnEnteredVolume


Touch[edit]

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: PhysicsVolume.Touch