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UE3:UTKillZVolume (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> UTKillZVolume |
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UTKillZVolume Kills pawns using KillZ interface
Properties[edit]
Property group 'UTKillZVolume'[edit]
KillZDamageType[edit]
Type: class<DamageType>
Default value: Class'Engine.KillZDamageType'
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Events[edit]
ActorEnteredVolume[edit]
event ActorEnteredVolume (Actor Other)
Overrides: PhysicsVolume.ActorEnteredVolume
KillActor[edit]
simulated event KillActor (Actor Other)
PawnEnteredVolume[edit]
event PawnEnteredVolume (Pawn Other)
Overrides: PhysicsVolume.PawnEnteredVolume
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: PhysicsVolume.Touch