Always snap to grid
UE3:UTReplicatedEmitter (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTEmit_HeadShotHelmet, UTEmit_ShockCombo, UTEmit_TransLocateOut, UTWillowWhisp
- This class in other games:
- UT3
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Properties
EmitterTemplate
Type: ParticleSystem
The Template to use for this emitter
ServerLifeSpan
Type: float
How long this actor lives on a dedicated server
Default value: 0.2
Default values
Property | Value |
---|---|
bNetInitialRotation | True |
bNetTemporary | True |
RemoteRole | ROLE_SimulatedProxy |
Subobjects
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: UTEmitter.ParticleSystemComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Emitter.PostBeginPlay