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UE3:UTVehicle_Eradicator_Content (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Eradicator >> UTVehicle_Eradicator_Content
Package: 
UT3Gold

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

BurnOutMaterialTread

Type: MaterialInterface

Array size: 2


TurretMovementSound

Type: SoundCue

sound of the moving turret

Default value: SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CannonRotate'

Default values

Property Value
bHasEnemyVehicleSound True
bHasTurretExplosion True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_ERAD.Materials.MITV_VH_ERAD_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_ERAD.Materials.MITV_VH_ERAD_Blue_BO'
CameraFireToolTipIconCoords
Member Value
U 2.0
UL 124.0
V 371.0
VL 115.0
CollisionSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Collide'
Components[3] AudioComponent'SPMAEngineSound'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
Health 230
InfluenceBone 'RtFrontBumper_Support'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage1'
Health 230
InfluenceBone 'LtFrontLegLow'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 230
InfluenceBone 'LtFrontLegLow'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage3'
Health 230
InfluenceBone 'LtRearFoot'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 1.5
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 1.0
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 2.0
DestroyedTurretTemplate StaticMesh'VH_SPMA.Mesh.S_VH_SPMA_Top'
DrawScale 1.3
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyHellfire'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyHellfire'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyHellFire'
EngineSound AudioComponent'SPMAEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampUp'
ExitVehicleSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampDown'
ExplosionSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Explode'
HudCoords
Member Value
U 493.0
UL -77.0
V 103.0
VL 135.0
IconCoords
Member Value
U 918.0
UL 18.0
V 0.0
VL 35.0
PassengerTeamBeaconOffset
Member Value
X 100.0
Y 15.0
Z 50.0
Seats[0]
Member Value
CameraBaseOffset
Member Value
X 0.0
Y 0.0
Z 100.0
CameraOffset -320.0
CameraTag 'DriverViewSocket'
GunClass Class'UT3Gold.UTVWeap_EradicatorCannon_Content'
GunPivotPoints
  1. 'MainTurret_Yaw'
GunSocket
  1. 'TurretFireSocket'
MuzzleFlashLightClass Class'UTGameContent.UTTankMuzzleFlash'
SeatIconPOS
Member Value
X 0.45
Y 0.7
TurretControls
  1. 'TurretConstraint'
  2. 'TurretYawConstraint'
WeaponEffects
Member Value
Offset
Member Value
X -105.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 12.0
Y 12.0
Z 12.0
SocketName 'TurretFireSocket'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UT3Gold.Default__UTVehicle_Eradicator_Content:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'UT3Gold.Default__UTVehicle_Eradicator_Content:MyStayUprightSetup'
TeamMaterials[0] MaterialInstanceConstant'VH_ERAD.Materials.MI_VH_ERAD_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_ERAD.Materials.MI_VH_ERAD_Blue'
TurretExplosiveForce 2000.0
VehicleAnims[0]
Member Value
AnimPlayerName 'AnimPlayer'
AnimRate 1.0
AnimSeqs
  1. 'Fire'
AnimTag 'CannonFire'
VehicleAnims[1]
Member Value
AnimPlayerName 'AnimPlayer'
AnimRate 1.0
AnimSeqs
  1. 'Fire'
AnimTag 'CameraFire'
VehicleEffects[0]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_SPMA'
VehicleEffects[1]
Member Value
bRestartRunning True
VehicleEffects[2]
Member Value
bRestartRunning True
VehicleEffects[3]
Member Value
bRestartRunning True
VehicleEffects[4]
Member Value
bRestartRunning True
VehicleEffects[5]
Member Value
bRestartRunning True
VehicleEffects[6]
Member Value
bRestartRunning True
VehicleEffects[7]
Member Value
bRestartRunning True
EffectSocket 'TurretFireSocket'
EffectStartTag 'CannonFire'
EffectTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_PrimaryMuzzleFlash'
VehicleEffects[8]
Member Value
bRestartRunning True
EffectSocket 'TurretFireSocket'
EffectStartTag 'CameraFire'
EffectTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AltMuzzleFlash'
WheelParticleEffects[0]
Member Value
MaterialType 'Generic'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Paladin_Wheel_Dust'
WheelParticleEffects[1]
Member Value
MaterialType 'Dirt'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt'
WheelParticleEffects[2]
Member Value
MaterialType 'Water'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Paladin_Water_Splash'
WheelParticleEffects[3]
Member Value
MaterialType 'Snow'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Paladin_Wheel_Snow'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Eradicator.CollisionCylinder

Property Value
CollisionHeight 100.0
CollisionRadius 260.0
Translation
Member Value
X 0.0
Y 0.0
Z 100.0

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Eradicator.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Eradicator.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Eradicator.MyStayUprightSetup

No new values.

SPMAEngineSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineIdle'

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Eradicator.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_SPMA.Anims.VH_SPMA_Anims'
AnimTreeTemplate AnimTree'VH_ERAD.Anim.SK_VH_ERAD_AnimTree'
PhysicsAsset PhysicsAsset'VH_ERAD.Mesh.SK_VH_ERAD_Cannon_Physics'
RBCollideWithChannels
Member Value
Untitled4 True
SkeletalMesh SkeletalMesh'VH_ERAD.Mesh.SK_VH_ERAD_Cannon'