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UE3:UTWeap_Redeemer_Content (UT3)

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UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Redeemer >> UTWeap_Redeemer_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
AIRating 1.0
AmmoCount 1
ArmsAnimSet AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_Redeemer'
bDelayedSpawn True
bHasLocationSpeech True
bNeverForwardPendingFire True
bRecommendSplashDamage True
bSplashJump True
bSuperWeapon True
CrossHairCoordinates
Member Value
U 320.0
CurrentRating 1.0
EquipTime 2.0
FireInterval[0] 0.0
FireInterval[1] 0.0
FireOffset
Member Value
000000,Y
000000,Z
X 15.0
FlickerParamName 'Redeemer_Power'
IconCoordinates
Member Value
000000,UL
000000,V
000000,VL
U 453.0
InventoryGroup 10
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheRedeemer'
LocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheRedeemer'
LocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheRedeemer'
LockerAmmoCount 1
MaxDesireability 1.0
MuzzleFlashColor
Member Value
A 255
B 64
G 64
R 200
MuzzleFlashPSCTemplate ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_MF'
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheRedeemer'
PickupSound SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue'
PutDownTime 1.0
RedRedeemerClass Class'UTGameContent.UTProj_RedeemerRed'
RespawnTime 120.0
ShouldFireOnRelease[1] 1
WarHeadClass Class'UTGameContent.UTRemoteRedeemer_Content'
WeaponColor
Member Value
A 255
B 0
G 0
R 255
WeaponEquipSnd SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Raise01Cue'
WeaponFireSnd[0] SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponFireSnd[1] SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_Projectile
WeaponProjectiles[0] Class'UTGameContent.UTProj_Redeemer'
WeaponProjectiles[1] Class'UTGameContent.UTProj_Redeemer'
WeaponPutDownSnd SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Lower01Cue'

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTWeap_Redeemer.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTWeap_Redeemer_Content:MeshSequenceA'
AnimSets[0] AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Base'
FOV 60.0
SkeletalMesh SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_1P'

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeap_Redeemer.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid'

Instance functions

PreloadTextures

simulated function PreloadTextures (bool bForcePreload)

Overrides: UTWeapon.PreloadTextures