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UE2:BioChargedFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> WeaponFire >> ProjectileFire >> BioChargedFire |
Contents |
- Package:
- XWeapons
- Direct subclass:
- ClassicBioChargedFire
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'BioChargedFire'
[edit] GoopLoad
Type: int
[edit] GoopUpRate
Type: float
Default value: 0.25
[edit] HoldSound
Type: Sound
Default value: Sound'WeaponSounds.BioRifle.BioRiflePowerUp'
[edit] MaxGoopLoad
Type: int
Default value: 10
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoClass | Class'XWeapons.BioAmmo' | ||||||||
| bFireOnRelease | True | ||||||||
| BotRefireRate | 0.5 | ||||||||
| bRecommendSplashDamage | True | ||||||||
| bSplashDamage | True | ||||||||
| bTossed | True | ||||||||
| FireEndAnim | 'None' | ||||||||
| FireForce | "BioRifleFire" | ||||||||
| FireRate | 0.33 | ||||||||
| FireSound | Sound'WeaponSounds.BioRifle.BioRifleFire' | ||||||||
| ProjectileClass | Class'XWeapons.BioGlob' | ||||||||
| ProjSpawnOffset |
|
||||||||
| ShakeOffsetMag |
|
||||||||
| ShakeOffsetRate |
|
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| ShakeOffsetTime | 2.0 | ||||||||
| ShakeRotMag |
|
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| ShakeRotRate |
|
||||||||
| ShakeRotTime | 2.0 | ||||||||
| WarnTargetPct | 0.8 |
[edit] Functions
[edit] Events
[edit] ModeHoldFire
event ModeHoldFire ()
Overrides: WeaponFire.ModeHoldFire
[edit] Other instance functions
[edit] AllowFire
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
[edit] DrawMuzzleFlash
function DrawMuzzleFlash (Canvas Canvas)
Overrides: WeaponFire.DrawMuzzleFlash
[edit] InitEffects
function InitEffects ()
Overrides: WeaponFire.InitEffects
[edit] MaxRange
function float MaxRange ()
Overrides: WeaponFire.MaxRange
[edit] PlayFiring
simulated function PlayFiring ()
Overrides: WeaponFire.PlayFiring
[edit] PlayStartHold
simulated function PlayStartHold ()
Overrides: WeaponFire.PlayStartHold
[edit] SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile
[edit] StartBerserk
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
[edit] StopBerserk
function StopBerserk ()
Overrides: WeaponFire.StopBerserk
[edit] States
[edit] Hold
[edit] Hold.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Hold.EndState
simulated event EndState ()
Overrides: Object.EndState (global)
[edit] Hold.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
