Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Scout (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Scout used for path generation.
[edit] Properties
[edit] MaxLandingVelocity
Type: float
Modifiers: const
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 1.0 |
| bBlockActors | False |
| bBlockPlayers | False |
| bCollideActors | False |
| bCollideWorld | False |
| bPathColliding | True |
| bProjTarget | False |
| CollisionRadius | 52.0 |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Pawn.PreBeginPlay
