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- ...owing a forced path. See [[Legacy:JumpSpot|JumpSpot]] for how to use. This property was added after the initial release of UT2003 AFAWK: it doesn't appear in s ===Hidden=== ...1 KB (164 words) - 10:17, 7 April 2004
- ===Hidden=== ...trolled Pawn at level startup) This sets the <tt>Controller.MyScript</tt> property and calls <tt>Controller.Possess</tt> ...2 KB (268 words) - 18:56, 17 December 2005
- ; name LiftTag : Match this property with the LiftTag of the corresponding [[Legacy:LiftExit|LiftExit]]s. ===Hidden=== ...2 KB (283 words) - 19:13, 17 December 2005
- ===Hidden=== '''''NOTE:''''' The Radius property does not NOT need to be big enough to cover the fluid surface and it does N ...2 KB (323 words) - 14:53, 18 November 2005
- ===Hidden=== ...jective this AssaultPath has been associated with through the ObjectiveTag property. ...3 KB (364 words) - 10:48, 17 April 2006
- ...Objective|GameObjective]] by setting the GameObjective's DefenseScriptTags property to match the UnrealScriptedSequence actors' [[Legacy:Tag|Tag]]. ===Hidden=== ...3 KB (397 words) - 13:16, 21 November 2005
- When several actors are selected, this list will only show property names they have in common. If no actors are selected, the list window will ==Hidden variables== ...6 KB (1,011 words) - 10:59, 3 November 2005
- ; bool bIsSquadLeader : Only used as startup property ; name SquadName : Only used as startup property ...3 KB (356 words) - 09:21, 11 December 2005
- ===Hidden=== The main property that needs to be set for this is advanced > bStatic to false. Use along wit ...2 KB (368 words) - 06:26, 2 January 2025
- This property is hidden. ...652 bytes (80 words) - 17:28, 25 November 2006
- ===Hidden=== ...hing this Tag with the GameObjective's <tt>CriticalObjectiveVolumeTag</tt> property. ...3 KB (444 words) - 12:56, 16 December 2005
- This property is hidden. ...788 bytes (90 words) - 18:50, 2 December 2005
- ...cy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Object)}} ...Legacy:Object|Object]] class and is available in all classes. (It might be hidden in the editor for some classes, but it's always accessable from UnrealScrip ...1 KB (155 words) - 14:40, 11 November 2002