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  • {{UE1:SpriteBallExplosion (UT)}} ...
    32 bytes (3 words) - 10:12, 17 May 2008
  • {{UE1:SpriteBallExplosion (UT)}} ...
    32 bytes (3 words) - 10:12, 17 May 2008
  • | parent1 = SpriteBallExplosion '''Overrides:''' {{tl|PostBeginPlay|SpriteBallExplosion}} ...
    558 bytes (52 words) - 10:10, 17 May 2008
  • | parent1 = SpriteBallExplosion '''Overrides:''' {{tl|PostBeginPlay|SpriteBallExplosion}} ...
    691 bytes (71 words) - 10:10, 17 May 2008
  • | parent1 = SpriteBallExplosion '''Overrides:''' {{tl|PostBeginPlay|SpriteBallExplosion}} ...
    777 bytes (81 words) - 10:10, 17 May 2008
  • | parent1 = SpriteBallExplosion '''Overrides:''' {{tl|PostBeginPlay|SpriteBallExplosion}} ...
    2 KB (176 words) - 10:10, 17 May 2008
  • | parent1 = SpriteBallExplosion ...
    307 bytes (28 words) - 10:11, 17 May 2008
  • | parent1 = SpriteBallExplosion '''Overrides:''' {{tl|Timer|SpriteBallExplosion}} ...
    2 KB (176 words) - 10:10, 17 May 2008
  • When triggered, this actor spawns an explosion sprite (class SpriteBallExplosion) and hurts things nearby. Because of the way it is scripted, it cannot be r ...iteBallExplosion]], which is spawned in the Explosion Chain code. In turn, SpriteBallExplosion spawns the class [[Legacy:SpriteBallChild|SpriteBallChild]], and some smoke ...
    4 KB (573 words) - 06:19, 19 November 2007
  • | parent2 = SpriteBallExplosion ...
    457 bytes (47 words) - 10:10, 17 May 2008
  • | parent2 = SpriteBallExplosion ...
    455 bytes (47 words) - 10:10, 17 May 2008
  • | parent2 = SpriteBallExplosion ...
    454 bytes (47 words) - 10:11, 17 May 2008
  • | parent2 = SpriteBallExplosion ...
    451 bytes (47 words) - 10:10, 17 May 2008
  • | parent2 = SpriteBallExplosion ...
    802 bytes (84 words) - 10:10, 17 May 2008
  • | parent1 = SpriteBallExplosion ...
    1 KB (117 words) - 10:10, 17 May 2008
  • SpriteBallExplosion. ...
    2 KB (263 words) - 10:10, 17 May 2008
  • | +- [[Legacy:SpriteBallExplosion|SpriteBallExplosion]] ...
    8 KB (760 words) - 01:54, 7 April 2006
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