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- ; string DamageWeaponName : Weapon that caused this damage. ; bool bInstantHit : Done by trace hit weapon.8 KB (1,029 words) - 05:40, 13 June 2006
- ...pon and player meshes. The Arena mutators thereby force the pre-caching of weapon meshes that are not even used. ...LadderInventory]], and destroys all other inventory objects. The player's weapon and selected item are set to <tt>None</tt> and the function <tt>AddDefaultI12 KB (1,677 words) - 17:42, 3 January 2017
- ...– meshes seen by the player in the game that have no AI and are not weapon or inventory pickups. Many decorations are static, but a certain level of4 KB (636 words) - 14:38, 12 September 2006
- ...[Legacy:Actor|Actor]] >> [[Legacy:Inventory|Inventory]] >> [[Legacy:Weapon|Weapon]] >> CustomWeapon }} ...from every class in your tree are available there as well. In the case of Weapon bJustTeleported ([[Legacy:Actor|Actor]]) and bMovable ([[Legacy:Actor|Actor8 KB (1,284 words) - 12:36, 25 February 2007
- ...(the problem with this is that the original one is no longer based on the weapon, after the Destroy() call and any attempts to set it to do so fail) After s2 KB (402 words) - 21:05, 8 April 2016
- ...roperties should be moved to their respective classes [[Legacy:Weapon (UT)|Weapon (UT)]], [[Legacy:TournamentWeapon|TournamentWeapon]], [[Legacy:Enforcer|Enf <font color=blue>bCanThrow=</font> if true, player can toss this weapon out<br>9 KB (1,393 words) - 04:14, 12 June 2010
- ...so need to figure out how to explain to the bot that the AVRiL is the best weapon to shoot vehicles. Those bots have the 'Linkgun only" mentality and don't l My real wish was that there was an AI section on the Wiki that involved weapon creation, and how to "tell" the bots in UT2k3/4 how to use them.5 KB (886 words) - 06:33, 18 May 2004
- ...rget is None). PlayerPawn's RenderOverlays also takes care of drawing the weapon and the HUD by calling their respective RenderOverlay events. – My ap7 KB (1,211 words) - 03:58, 20 May 2008
- ...I guess only those 2 are handled native. Then again the attachment of the weapon which produces third person effects is also called natives (function broadc6 KB (1,114 words) - 08:58, 26 August 2003
- ==Experimental code that demonstrates the modification of the fire rate of a weapon. ==848 B (91 words) - 04:29, 19 November 2007
- ...y bots based on their skill level and whether or not they're using a melle weapon. Finally, the instigator's damagescaling is used to affect the final value5 KB (567 words) - 12:57, 2 December 2005
- ...kin), what portrait they have in the player selection menu, their favorite weapon (in case its a bot) and of course their species type. I guess since you can4 KB (589 words) - 16:25, 9 March 2004
- ...– meshes seen by the player in the game that have no AI and are not weapon or inventory pickups. Many decorations are static, but a certain level of ...)|Pawn]]s are able to "carry" a decoration if they have no weapon or their weapon's mass is less than 20, and if the decoration is both pushable and its mass4 KB (607 words) - 20:29, 9 May 2015
- ...in class [[Legacy:Actor|Actor]] shows a lot of info about the player/zone/weapon. It is shown when you use the <tt>ShowDebug</tt> console command and it can12 KB (2,041 words) - 08:39, 6 November 2006
- ...will add the specified weapon to your inventory and select it. A list of weapon class names for use with this command is given below. ===Weapon List ===5 KB (654 words) - 14:25, 4 June 2005
- ...[[Legacy:Pawn (UT)|Pawn (UT)]]'s Died function or the [[Legacy:Weapon (UT)|Weapon (UT)]] class the killer was holding while his victim died.1 KB (171 words) - 10:14, 13 May 2003
- ...r DA again. Mainly weapon stuff - the really bad thing in UT2003. UT2003's weapon code is a good example for how it shouldn't be done IMO.13 KB (2,400 words) - 17:16, 29 October 2003
- *Weapon replaces the shield gun (for simplicity, see below) *Will not replace pickups (player will spawn with the weapon and decent ammo, for simplicity)6 KB (1,023 words) - 13:09, 9 November 2003
- ...gather a resource to have enough to obliterate the other team with a super weapon. The team that collects it the fastest as well as kills the most players w5 KB (1,021 words) - 11:12, 29 January 2004
- * [[Legacy:Weapon (DX)|Weapon (DX)]]7 KB (1,040 words) - 09:42, 25 November 2006