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Difference between revisions of "UE1:FlameExplosion (UT)"
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− | An explosion effect used for the {{cl|FlakShell}} from [[Unreal]] | + | An explosion effect used for the {{cl|FlakShell}}<noinclude> from [[Unreal]] (the [[UT]] version of the flak shell, {{cl|Flakslug}}, uses {{cl|UT_FlameExplosion}} instead), the {{cl|MortarShell}}s spawned on e.g. [[liandri:AS-Overlord|AS-Overlord]]</noinclude> and as effect for entering a {{cl|LavaZone}}. |
==Default values== | ==Default values== |
Latest revision as of 09:24, 19 December 2008
Object >> Actor >> Effects >> AnimSpriteEffect >> FlameExplosion |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
An explosion effect used for the FlakShell from Unreal (the UT version of the flak shell, Flakslug, uses UT_FlameExplosion instead), the MortarShells spawned on e.g. AS-Overlord and as effect for entering a LavaZone.
Default values[edit]
Property | Value |
---|---|
bCorona | False |
DrawScale | 2.8 |
DrawType | DT_SpriteAnimOnce |
EffectSound1 | Sound'UnrealShare.General.Expl04' |
LifeSpan | 0.5 |
LightBrightness | 159 |
LightEffect | LE_NonIncidence |
LightHue | 32 |
LightRadius | 8 |
LightSaturation | 79 |
LightType | LT_TexturePaletteOnce |
NumFrames | 8 |
Pause | 0.05 |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.Effects.ExplosionPal2' |
Style | STY_Translucent |
Texture | Texture'UnrealShare.FlameEffect.e_a01' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Reduces the DrawScale to 1.4 at lower detail settings, otherwise spawns a ShortSmokeGen that will generate some smoke at the explosion location. Also plays an explosion sound effect.
Other instance functions[edit]
MakeSound[edit]
function MakeSound ()
Plays the explosion sound.