Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:FlameExplosion (UT)
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Revision as of 08:24, 19 December 2008 by Wormbo (Talk | contribs) ("from Unreal" doesn't need to be mentioned on the Unreal versions of this page)
Object >> Actor >> Effects >> AnimSpriteEffect >> FlameExplosion |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
An explosion effect used for the FlakShell from Unreal (the UT version of the flak shell, Flakslug, uses UT_FlameExplosion instead), the MortarShells spawned on e.g. AS-Overlord and as effect for entering a LavaZone.
Default values[edit]
Property | Value |
---|---|
bCorona | False |
DrawScale | 2.8 |
DrawType | DT_SpriteAnimOnce |
EffectSound1 | Sound'UnrealShare.General.Expl04' |
LifeSpan | 0.5 |
LightBrightness | 159 |
LightEffect | LE_NonIncidence |
LightHue | 32 |
LightRadius | 8 |
LightSaturation | 79 |
LightType | LT_TexturePaletteOnce |
NumFrames | 8 |
Pause | 0.05 |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.Effects.ExplosionPal2' |
Style | STY_Translucent |
Texture | Texture'UnrealShare.FlameEffect.e_a01' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Reduces the DrawScale to 1.4 at lower detail settings, otherwise spawns a ShortSmokeGen that will generate some smoke at the explosion location. Also plays an explosion sound effect.
Other instance functions[edit]
MakeSound[edit]
function MakeSound ()
Plays the explosion sound.