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UE1:MeshBrowser (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> MeshBrowser
Package: 
UTMenu
Direct subclasses:
EnemyBrowser, TeamBrowser

null

Properties

BackButton

Type: NotifyButton


bEnemy

Type: bool


BG1

Type: Texture

Array size: 4


BG2

Type: Texture

Array size: 4


BG3

Type: Texture

Array size: 4


BGName1

Type: string

Array size: 4


BGName2

Type: string

Array size: 4


BGName3

Type: string

Array size: 4


BrowserName

Type: string

Modifiers: localized


bTeamGame

Type: bool


ClassString

Type: string

Modifiers: localized


DescArea

Type: UTFadeTextArea


Descscrolldown

Type: NotifyButton


Descscrollup

Type: NotifyButton


EmptyText

Type: string


GameType

Type: string


Initialized

Type: bool


Ladder

Type: class<Ladder>


LadderWindow

Type: UTLadder


Match

Type: int


MatchInfo

Type: class<RatedMatchInfo>


MeshWindow

Type: UMenuPlayerMeshClient


Names

Type: LadderButton

Array size: 8


NameString

Type: string

Modifiers: localized


NextButton

Type: NotifyButton


NumNames

Type: int


RMI

Type: RatedMatchInfo


Selected

Type: int


TeamMesh

Type: string


TeamTex

Type: Texture


Title1

Type: NotifyButton


Instance functions

BackPressed

function BackPressed ()


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


CloseUp

function CloseUp ()


Created

function Created ()

Overrides: UWindowWindow.Created


EscClose

function EscClose ()

Overrides: UWindowWindow.EscClose


HideWindow

function HideWindow ()

Overrides: UWindowWindow.HideWindow


Initialize

function Initialize ()


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetInitialBot

function SetInitialBot (class<BotInitialBot)


SetNumNames

function SetNumNames ()


SetTeamVars

function SetTeamVars ()


TitleClicked

function TitleClicked ()