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UE2:Actor instance functions (U2XMP)

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U2XMP Object >> Actor (instance functions)
Actor instance functions in other games:
U2, UT2004, UT3, UDK
Other member categories for this class:
constants, enums, events, internal variables, native functions, properties

Instance functions

AutoDestroy

function AutoDestroy ()


BecomeViewTarget

function BecomeViewTarget ()


BeginEvent

function BeginEvent ()


BM

simulated final function BM (coerce string Msg)


BroadcastLocalizedMessage

function BroadcastLocalizedMessage (class<LocalMessageMessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


CanHit

function bool CanHit (Controller AttackingController)


CanSplash

function bool CanSplash ()


DialogInitiate

function DialogInitiate (Actor Other, optional name Topic, optional Actor WaitingActor)


DialogPause

function DialogPause ()


DialogSetEndingFocus

function DialogSetEndingFocus (Actor FocusActor)


DialogSetFocus

function DialogSetFocus (Actor FocusActor)


DialogTerminate

function DialogTerminate ()


DialogUnPause

function DialogUnPause ()


DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


DM

simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMAssert

function DMAssert (bool bTestCondition, coerce string Msg, optional coerce string Prefix)


DMN

simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMT

simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTN

simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTNS

simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DTM

simulated final function DTM (name TraceName, Actor ContextActor, coerce string Msg)


EndEvent

function EndEvent ()


FindActorByTag

simulated final function Actor FindActorByTag (class<ActorActorClass, name ActorName)


GetAgentAnimInfo

function GetAgentAnimInfo (out array<stringInfoStrings)


GetAgentInputInfo

function GetAgentInputInfo (out array<stringStrings)


GetCommandLine

function string GetCommandLine ()


GetDescription

function string GetDescription ()


GetHumanReadableName

function string GetHumanReadableName ()


GetSkill

function float GetSkill ()


HurtRadius

simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)


IsDetailLevelOK

function bool IsDetailLevelOK ()


IsDifficultyOK

function bool IsDifficultyOK ()


IsGoreOK

function bool IsGoreOK ()


IsInPain

function bool IsInPain ()


IsInVolume

function bool IsInVolume (Volume aVolume)


IsNPC

function bool IsNPC ()


IsPlayer

function bool IsPlayer ()


IsRealPlayer

function bool IsRealPlayer ()


IsUsable

function bool IsUsable (optional Actor Other)


KilledBy

function KilledBy (Pawn EventInstigator)


MatchStarting

function MatchStarting ()


MountSetParent

function MountSetParent (Actor InParent)


MoveAttachment

simulated final function MoveAttachment (string Parms)


NearSpot

simulated final function bool NearSpot (Object.Vector Spot)


NotifyGoreDetailChanged

function NotifyGoreDetailChanged (byte NewGoreDetailLevel)


NotifyLog

simulated final function NotifyLog (string Msg)


NotifyPlaySound

simulated final function NotifyPlaySound (string SoundStr)


NotifyPlaySoundRadius

simulated final function NotifyPlaySoundRadius (float Radius, string SoundStr)


NotifyUnuse

function NotifyUnuse (Actor Other)


OnUnuse

function OnUnuse (Actor Other)


OnUse

function OnUse (Actor Other)


PlusDir

function bool PlusDir (int A, int B)


PostTeleport

function PostTeleport (Teleporter OutTeleporter)


PreparedForDialog

function bool PreparedForDialog ()


PreTeleport

function bool PreTeleport (Teleporter InTeleporter)


ReplaceText

final function ReplaceText (out string Text, string Replace, string With)


Reset

function Reset ()


SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


ShouldDestroy

function bool ShouldDestroy ()


StartInterpolation

simulated function StartInterpolation ()


StopMovement

function StopMovement (bool bKillAcceleration, bool bKillVelocity)


TakeDamage

function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


TM

simulated final function TM (name TraceName, Actor ContextActor, coerce string Msg)


TouchingActor

simulated final function bool TouchingActor (Actor A)


Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)


UnTrigger

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)


UntriggerEvent

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UsedBy

function UsedBy (Pawn user)