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UE2:Actor instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AutoDestroy
- 1.2 BecomeViewTarget
- 1.3 BeginEvent
- 1.4 BM
- 1.5 BroadcastLocalizedMessage
- 1.6 CanHit
- 1.7 CanSplash
- 1.8 DialogInitiate
- 1.9 DialogPause
- 1.10 DialogSetEndingFocus
- 1.11 DialogSetFocus
- 1.12 DialogTerminate
- 1.13 DialogUnPause
- 1.14 DisplayDebug
- 1.15 DM
- 1.16 DMAssert
- 1.17 DMN
- 1.18 DMT
- 1.19 DMTN
- 1.20 DMTNS
- 1.21 DTM
- 1.22 EndEvent
- 1.23 FindActorByTag
- 1.24 GetAgentAnimInfo
- 1.25 GetAgentInputInfo
- 1.26 GetCommandLine
- 1.27 GetDescription
- 1.28 GetHumanReadableName
- 1.29 GetSkill
- 1.30 HurtRadius
- 1.31 IsDetailLevelOK
- 1.32 IsDifficultyOK
- 1.33 IsGoreOK
- 1.34 IsInPain
- 1.35 IsInVolume
- 1.36 IsNPC
- 1.37 IsPlayer
- 1.38 IsRealPlayer
- 1.39 IsUsable
- 1.40 KilledBy
- 1.41 MatchStarting
- 1.42 MountSetParent
- 1.43 MoveAttachment
- 1.44 NearSpot
- 1.45 NotifyGoreDetailChanged
- 1.46 NotifyLog
- 1.47 NotifyPlaySound
- 1.48 NotifyPlaySoundRadius
- 1.49 NotifyUnuse
- 1.50 OnUnuse
- 1.51 OnUse
- 1.52 PlusDir
- 1.53 PostTeleport
- 1.54 PreparedForDialog
- 1.55 PreTeleport
- 1.56 ReplaceText
- 1.57 Reset
- 1.58 SetDefaultDisplayProperties
- 1.59 SetDisplayProperties
- 1.60 ShouldDestroy
- 1.61 StartInterpolation
- 1.62 StopMovement
- 1.63 TakeDamage
- 1.64 TM
- 1.65 TouchingActor
- 1.66 Trigger
- 1.67 UnTrigger
- 1.68 UntriggerEvent
- 1.69 UsedBy
- Actor instance functions in other games:
- U2, UT2004, UT3, UDK
- Other member categories for this class:
- constants, enums, events, internal variables, native functions, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions
AutoDestroy
function AutoDestroy ()
BecomeViewTarget
function BecomeViewTarget ()
BeginEvent
function BeginEvent ()
BM
simulated final function BM (coerce string Msg)
BroadcastLocalizedMessage
function BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
CanHit
function bool CanHit (Controller AttackingController)
CanSplash
function bool CanSplash ()
DialogInitiate
DialogPause
function DialogPause ()
DialogSetEndingFocus
function DialogSetEndingFocus (Actor FocusActor)
DialogSetFocus
function DialogSetFocus (Actor FocusActor)
DialogTerminate
function DialogTerminate ()
DialogUnPause
function DialogUnPause ()
DisplayDebug
DM
simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMAssert
DMN
simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMT
simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMTN
simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMTNS
simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DTM
EndEvent
function EndEvent ()
FindActorByTag
GetAgentAnimInfo
GetAgentInputInfo
GetCommandLine
function string GetCommandLine ()
GetDescription
function string GetDescription ()
GetHumanReadableName
function string GetHumanReadableName ()
GetSkill
function float GetSkill ()
HurtRadius
simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)
IsDetailLevelOK
function bool IsDetailLevelOK ()
IsDifficultyOK
function bool IsDifficultyOK ()
IsGoreOK
function bool IsGoreOK ()
IsInPain
function bool IsInPain ()
IsInVolume
IsNPC
function bool IsNPC ()
IsPlayer
function bool IsPlayer ()
IsRealPlayer
function bool IsRealPlayer ()
IsUsable
KilledBy
function KilledBy (Pawn EventInstigator)
MatchStarting
function MatchStarting ()
MountSetParent
function MountSetParent (Actor InParent)
MoveAttachment
simulated final function MoveAttachment (string Parms)
NearSpot
simulated final function bool NearSpot (Object.Vector Spot)
NotifyGoreDetailChanged
function NotifyGoreDetailChanged (byte NewGoreDetailLevel)
NotifyLog
simulated final function NotifyLog (string Msg)
NotifyPlaySound
simulated final function NotifyPlaySound (string SoundStr)
NotifyPlaySoundRadius
NotifyUnuse
function NotifyUnuse (Actor Other)
OnUnuse
function OnUnuse (Actor Other)
OnUse
function OnUse (Actor Other)
PlusDir
PostTeleport
function PostTeleport (Teleporter OutTeleporter)
PreparedForDialog
function bool PreparedForDialog ()
PreTeleport
function bool PreTeleport (Teleporter InTeleporter)
ReplaceText
Reset
function Reset ()
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
SetDisplayProperties
ShouldDestroy
function bool ShouldDestroy ()
StartInterpolation
simulated function StartInterpolation ()
StopMovement
TakeDamage
function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
TM
TouchingActor
Trigger
UnTrigger
UntriggerEvent
UsedBy
function UsedBy (Pawn user)