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UE2:GameInfo instance functions (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AddGameSpecificInventory
- 1.3 AddMutator
- 1.4 AtCapacity
- 1.5 BroadcastDeathMessage
- 1.6 BroadcastTeam
- 1.7 CanSpectate
- 1.8 ChangeMap
- 1.9 ChangeName
- 1.10 ChangeTeam
- 1.11 ChangeVoiceChatter
- 1.12 CheckEndGame
- 1.13 CheckScore
- 1.14 DiscardInventory
- 1.15 EndGame
- 1.16 EndLogging
- 1.17 FindPlayerByID
- 1.18 FindPlayerStart
- 1.19 FindSpecGoalFor
- 1.20 GetDefaultPlayerClass
- 1.21 GetIntOption
- 1.22 GetKeyValue
- 1.23 GetMapList
- 1.24 GetNumPlayers
- 1.25 GetServerDetails
- 1.26 GetServerInfo
- 1.27 GetServerPlayers
- 1.28 GetServerPort
- 1.29 GrabOption
- 1.30 HasOption
- 1.31 InitGameReplicationInfo
- 1.32 InitLogging
- 1.33 IsOnTeam
- 1.34 Kick
- 1.35 KickBan
- 1.36 Killed
- 1.37 KillEvent
- 1.38 Logout
- 1.39 NotifyKilled
- 1.40 OtherTeam
- 1.41 ParseOption
- 1.42 PickTeam
- 1.43 PickupQuery
- 1.44 PreventDeath
- 1.45 PreventSever
- 1.46 ProcessServerTravel
- 1.47 RatePlayerStart
- 1.48 RecommendCombo
- 1.49 ReduceDamage
- 1.50 Reset
- 1.51 RestartGame
- 1.52 RestartPlayer
- 1.53 ReviewJumpSpots
- 1.54 ScoreEvent
- 1.55 ScoreKill
- 1.56 ScoreObjective
- 1.57 SendPlayer
- 1.58 SessionKickBan
- 1.59 SetGameSpeed
- 1.60 SetPause
- 1.61 SetPlayerDefaults
- 1.62 SetWeaponViewShake
- 1.63 ShouldRespawn
- 1.64 StartMatch
- 1.65 TeamScoreEvent
- 1.66 TooManyBots
- 1.67 UpdatePrecacheMaterials
- 1.68 UpdatePrecacheStaticMeshes
- GameInfo instance functions in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- properties
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Instance functions
AddDefaultInventory
function AddDefaultInventory (Pawn PlayerPawn)
AddGameSpecificInventory
function AddGameSpecificInventory (Pawn p)
AddMutator
AtCapacity
BroadcastDeathMessage
BroadcastTeam
CanSpectate
ChangeMap
function ChangeMap (int ContextID)
ChangeName
ChangeTeam
ChangeVoiceChatter
CheckEndGame
CheckScore
function CheckScore (PlayerReplicationInfo Scorer)
DiscardInventory
function DiscardInventory (Pawn Other)
EndGame
function EndGame (PlayerReplicationInfo Winner, string Reason)
EndLogging
function EndLogging (string Reason)
FindPlayerByID
FindPlayerStart
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
FindSpecGoalFor
GetDefaultPlayerClass
GetIntOption
GetKeyValue
GetMapList
GetNumPlayers
function int GetNumPlayers ()
GetServerDetails
function GetServerDetails (out ServerResponseLine ServerState)
GetServerInfo
function GetServerInfo (out ServerResponseLine ServerState)
GetServerPlayers
function GetServerPlayers (out ServerResponseLine ServerState)
GetServerPort
function int GetServerPort ()
GrabOption
HasOption
InitGameReplicationInfo
function InitGameReplicationInfo ()
InitLogging
function InitLogging ()
IsOnTeam
Kick
function Kick (string S)
KickBan
function KickBan (string S)
Killed
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
KillEvent
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
Logout
function Logout (Controller Exiting)
NotifyKilled
OtherTeam
ParseOption
PickTeam
PickupQuery
PreventDeath
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
PreventSever
ProcessServerTravel
RatePlayerStart
RecommendCombo
ReduceDamage
function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
Reset
function Reset ()
Overrides: Actor.Reset
RestartGame
function RestartGame ()
RestartPlayer
function RestartPlayer (Controller aPlayer)
ReviewJumpSpots
function ReviewJumpSpots (name TestLabel)
ScoreEvent
ScoreKill
function ScoreKill (Controller Killer, Controller Other)
ScoreObjective
function ScoreObjective (PlayerReplicationInfo Scorer, int Score)
SendPlayer
function SendPlayer (PlayerController aPlayer, string URL)
SessionKickBan
function SessionKickBan (string S)
SetGameSpeed
function SetGameSpeed (float T)
SetPause
SetPlayerDefaults
function SetPlayerDefaults (Pawn PlayerPawn)
SetWeaponViewShake
function SetWeaponViewShake (PlayerController P)
ShouldRespawn
StartMatch
function StartMatch ()
TeamScoreEvent
TooManyBots
function bool TooManyBots (Controller botToRemove)
UpdatePrecacheMaterials
function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes