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UE2:GameInfo properties (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo (properties)

Contents

GameInfo properties in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
Other member categories for this class:
functions, instance functions

Properties

Property group 'GameInfo'

AccessControlClass

Type: string

Modifiers: globalconfig


Default value: "Engine.AccessControl"

Acronym

Type: string

Modifiers: cache


Default value: "???"

BroadcastClass

Type: class<BroadcastHandler>


BroadcastHandlerClass

Type: string


Default value: "Engine.BroadcastHandler"

CurrentGameProfile

Type: GameProfile

Modifiers: transient


DecoTextName

Type: string

Modifiers: cache

deprecated ?

Description

Type: string

Modifiers: cache, localized


GameName

Type: string

Modifiers: cache, localized


Default value: "Game"

GameReplicationInfoClass

Type: class<GameReplicationInfo>


Default value: Class'Engine.GameReplicationInfo'

ResetCountDown

Type: int


ResetTimeDelay

Type: int

Modifiers: config

time (seconds) before restarting teams

SaveGameManifest

Type: Manifest

Modifiers: private, const, transient


ScreenShotName

Type: string

Modifiers: cache


VoiceReplicationInfoClass

Type: class<VoiceChatReplicationInfo>


Default value: Class'Engine.VoiceChatReplicationInfo'

Internal variables

AccessControl

Type: AccessControl

AccessControl controls whether players can enter and/or become admins

AutoAim

Type: float


Default value: 0.93

bAdminCanPause

Type: bool

Modifiers: globalconfig


bAllowBehindView

Type: bool

Modifiers: globalconfig


bAllowMPGameSpeed

Type: bool


bAllowVehicles

Type: bool

are vehicles allowed in this gametype?

bAllowWeaponThrowing

Type: bool

Modifiers: config


Default value: True

bAlreadyChanged

Type: bool


bAlternateMode

Type: bool

Modifiers: localized


BaseMutator

Type: Mutator

linked list of Mutators (for modifying actors as they enter the game)

bAttractCam

Type: bool


bCanChangeSkin

Type: bool

Allow player to change skins in game.

Default value: True

bCanViewOthers

Type: bool


Default value: True

bChangeLevels

Type: bool

Modifiers: globalconfig


Default value: True

bDelayedStart

Type: bool


Default value: True

BeaconName

Type: string

Identifying string used for finding LAN servers.

bEnableStatLogging

Type: bool

Modifiers: globalconfig

If True, games will log

bForceClassicView

Type: bool

OBSOLETE

bGameEnded

Type: bool

set when game ends

bGameRestarted

Type: bool


BindColor

Type: Object.Color


Default value:

Member Value
A 255
G 128
R 128

bIsSaveGame

Type: bool

stays true during entire game (unlike LevelInfo property)

bLargeGameVOIP

Type: bool

Modifiers: globalconfig


bLiberalVehiclePaths

Type: bool


bLoggingGame

Type: bool

Does this gametype log?

bLowGore

Type: bool

Modifiers: globalconfig

OBSOLETE - use GoreLevel instead;

bModViewShake

Type: bool

for mutators to turn off weaponviewshake

Default value: True

bMustJoinBeforeStart

Type: bool

players can only spectate if they join after the game starts

BotMenuType

Type: string

Type of bot menu to display. -NOT USED-

bOverTime

Type: bool


bPauseable

Type: bool

Whether the game is pauseable.

Default value: True

bRestartLevel

Type: bool

Level should be restarted when player dies

Default value: True

BroadcastHandler

Type: BroadcastHandler

handles message (text and localized) broadcasts

bTeamGame

Type: bool

Modifiers: cache

This is a team game.

bTestMode

Type: bool


bWaitingToStartMatch

Type: bool


bWeaponShouldViewShake

Type: bool

Modifiers: globalconfig


Default value: True

bWeaponStay

Type: bool

Modifiers: config

Whether or not weapons stay when picked up.

bWelcomePending

Type: bool


CallSigns

Type: string

Array size: 15


Default value, index 0: "ALPHA"

Default value, index 10: "KILO"

Default value, index 11: "LIMA"

Default value, index 12: "MIKE"

Default value, index 13: "NOVEMBER"

Default value, index 14: "OSCAR"

Default value, index 15: "BRAVO"

Default value, index 16: "CHARLIE"

Default value, index 17: "DELTA"

Default value, index 18: "ECHO"

Default value, index 19: "FOXTROT"

Default value, index 20: "GOLF"

Default value, index 21: "HOTEL"

Default value, index 22: "INDIA"

Default value, index 23: "JULIET"

CurrentID

Type: int


Default value: 1

DeathMessageClass

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

DefaultPlayerClassName

Type: string


DefaultPlayerName

Type: string

Modifiers: localized


Default value: "Player"

DemoCommand

Type: string

Modifiers: transient


FearCostFallOff

Type: float

how fast the FearCost in NavigationPoints falls off

Default value: 0.95

GameDifficulty

Type: float

Modifiers: globalconfig


Default value: 1.0

GameMessageClass

Type: class<GameMessage>


Default value: Class'Engine.GameMessage'

GameOptionsMenuType

Type: string

Type of options dropdown to display. -NOT USED-

GameReplicationInfo

Type: GameReplicationInfo


GameRulesModifiers

Type: GameRules

linked list of modifier classes which affect game rules

GameSpeed

Type: float

Modifiers: globalconfig

Scale applied to game rate.

Default value: 1.0

GameStats

Type: GameStats

Holds the GameStats actor

GameStatsClass

Type: string

Modifiers: globalconfig


GameUMenuType

Type: string

Type of Game dropdown to display. (Used as map menu in Onslaught)

GIPropDescText

Type: string

Array size: 15 (GIPROPNUM)

Modifiers: localized


Default value, index 0: "Set the skill of your bot opponents."

Default value, index 1: "When enabled, weapons will always be available for pickup."

Default value, index 10: "When enabled, players can throw their current weapon out."

Default value, index 11: "Controls whether players can switch to a third person view."

Default value, index 12: "Controls whether administrators can pause the game."

Default value, index 13: "Specifies how long to wait before kicking idle player from server."

Default value, index 14: "When enabled, some weapons cause view shaking while firing."

Default value, index 15: "Enable this option to reduce the amount of blood and guts you see."

Default value, index 16: "Controls how fast time passes in the game."

Default value, index 17: "Sets the maximum number of spectators that can watch the game."

Default value, index 18: "Sets the maximum number of players that can join this server."

Default value, index 19: "The game ends when someone reaches this score."

Default value, index 20: "Limits how many times players can respawn after dying."

Default value, index 21: "The game ends after this many minutes of play."

Default value, index 22: "Enable this option to send game statistics to the UT2004 global stats server"

GIPropsDisplayText

Type: string

Array size: 15 (GIPROPNUM)

Modifiers: localized


Default value, index 0: "Bot Skill"

Default value, index 1: "Weapons Stay"

Default value, index 10: "Allow Weapon Throwing"

Default value, index 11: "Allow Behind View"

Default value, index 12: "Allow Admin Pausing"

Default value, index 13: "Kick Idlers Time"

Default value, index 14: "Weapons shake view"

Default value, index 15: "Reduce Gore Level"

Default value, index 16: "Game Speed"

Default value, index 17: "Max Spectators"

Default value, index 18: "Max Players"

Default value, index 19: "Goal Score"

Default value, index 20: "Max Lives"

Default value, index 21: "Time Limit"

Default value, index 22: "World Stats Logging"

GIPropsExtras

Type: string

Array size: 2

Modifiers: localized


Default value: "0.000000;Novice;1.000000;Average;2.000000;Experienced;3.000000;Skilled;4.000000;Adept;5.000000;Masterful;6.000000;Inhuman;7.000000;Godlike"

GoalScore

Type: int

Modifiers: config

what score is needed to end the match

GoreLevel

Type: int

Modifiers: globalconfig


Default value: 2

GoreLevelText

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "No Gore"

Default value, index 1: "Reduced Gore"

Default value, index 2: "Full Gore"

HUDSettingsMenu

Type: string

Modifiers: cache

Optional GUI page for configuring HUD options specific to this gametype

HUDType

Type: string

HUD class this game uses.

Default value: "Engine.HUD"

MaplistHandler

Type: MaplistManagerBase

Modifiers: transient


MaplistHandlerClass

Type: class<MaplistManagerBase>


Default value: Class'Engine.MaplistManager'

MaplistHandlerType

Type: string

Modifiers: globalconfig


MapListType

Type: string

Modifiers: cache

Maplist this game uses.

MapPrefix

Type: string

Modifiers: cache

Prefix characters for names of maps for this game type.

MaxIdleTime

Type: float

Modifiers: globalconfig


MaxLives

Type: int

Modifiers: config

max number of lives for match, unless overruled by level's GameDetails

MaxPlayers

Type: int

Modifiers: globalconfig


Default value: 16

MaxSpectators

Type: int

Modifiers: globalconfig

Maximum number of spectators.

Default value: 2

MultiplayerUMenuType

Type: string

Type of Multiplayer dropdown to display. -NOT USED-

MutatorClass

Type: string


Default value: "Engine.Mutator"

NoBindString

Type: string

Modifiers: localized


Default value: "[None]"

NumBots

Type: int

number of non-human players (AI controlled but participating as a player)

NumPlayers

Type: int

number of human players

NumSpectators

Type: int

Current number of spectators.

OtherMesgGroup

Type: name


PlayerControllerClass

Type: class<PlayerController>

type of player controller to spawn for players logging in

PlayerControllerClassName

Type: string


Default value: "Engine.PlayerController"

RulesMenuType

Type: string

Modifiers: cache

Type of rules menu to display.

ScoreBoardType

Type: string

Type of class<Menu> to use for scoreboards. (gam)

SecurityClass

Type: string

Modifiers: globalconfig


ServerSkillLevel

Type: string

Modifiers: globalconfig

The Server Skill Level ( 0 - 2, Beginner - Advanced )

SettingsMenuType

Type: string

Type of settings menu to display. -NOT USED-

StartTime

Type: float


TimeLimit

Type: int

Modifiers: config

TimeLimit has three contexts.

  1. (TimeLimit < 0) -> TimeLimit behaviour is not defined.
  2. (TimeLimit == 0) -> TimeLimit is not enforced and thus RemainingTime is never decremented and thus TimeLimit is not an end-game criteria.
  3. (TimeLimit > 0) -> TimeLimit represents the number of minutes [1, 999] and is used to initialize RemainingTime (seconds) which is then decremented every second.

TimeLimit is affected by:

  • (DefaultMaxLives > 0) -> TimeLimit = 0
  • ((GoalScore == 0) && (TimeLimit == 0)) -> TimeLimit = 20 -- See the DeathMatch.CheckReady function.

TimeLimit affects:

  • (TimeLimit > 0) --> --RemainingTime

TimeLimit triggers:

  • EndGame ("TimeLimit")

VehicleList

Type: Vehicle


VoiceReplicationInfo

Type: VoiceChatReplicationInfo


VotingHandler

Type: VotingHandler

Modifiers: transient


VotingHandlerClass

Type: class<VotingHandler>


VotingHandlerType

Type: string

Modifiers: globalconfig


Default value: "xVoting.xVotingHandler"