My program doesn't have bugs. It just develops random features.
UE2:LinkFire (UT2004)
Object >> WeaponFire >> LinkFire |
Contents
- 1 Properties
- 1.1 Property group 'LinkFire'
- 1.2 Internal variables
- 1.2.1 bDoHit
- 1.2.2 Beam
- 1.2.3 BeamEffectClass
- 1.2.4 BeamSounds
- 1.2.5 bInitAimError
- 1.2.6 bLinkFeedbackPlaying
- 1.2.7 bStartFire
- 1.2.8 CurrentAimError
- 1.2.9 DesiredAimError
- 1.2.10 LinkBreakTime
- 1.2.11 LinkScale
- 1.2.12 LinkVolume
- 1.2.13 LockedPawn
- 1.2.14 MakeLinkForce
- 1.2.15 MakeLinkSound
- 1.2.16 SentLinkVolume
- 1.2.17 UpTime
- 1.3 Default values
- 2 Functions
- Package:
- XWeapons
- Direct subclass:
- FM_LinkTurret_AltFire
- This class in other games:
- UT2003
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Properties[edit]
Property group 'LinkFire'[edit]
bFeedbackDeath[edit]
Type: bool
Damage[edit]
Type: int
Default value: 9
DamageType[edit]
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeLinkShaft'
LinkBreakDelay[edit]
Type: float
Default value: 0.5
LinkFlexibility[edit]
Type: float
Default value: 0.64
MomentumTransfer[edit]
Type: float
Default value: 2000.0
TraceRange[edit]
Type: float
Default value: 1100.0
Internal variables[edit]
bDoHit[edit]
Type: bool
Beam[edit]
Type: LinkBeamEffect
BeamEffectClass[edit]
Type: class<LinkBeamEffect>
Default value: Class'XWeapons.LinkBeamEffect'
BeamSounds[edit]
Type: Sound
Array size: 4
Default value, index 0: Sound'WeaponSounds.LinkGun.BLinkGunBeam1'
Default value, index 1: Sound'WeaponSounds.LinkGun.BLinkGunBeam2'
Default value, index 2: Sound'WeaponSounds.LinkGun.BLinkGunBeam3'
Default value, index 3: Sound'WeaponSounds.LinkGun.BLinkGunBeam4'
bInitAimError[edit]
Type: bool
Default value: True
bLinkFeedbackPlaying[edit]
Type: bool
bStartFire[edit]
Type: bool
CurrentAimError[edit]
Type: Object.Rotator
DesiredAimError[edit]
Type: Object.Rotator
LinkBreakTime[edit]
Type: float
LinkScale[edit]
Type: float
Array size: 6
Default value, index 1: 0.5
Default value, index 2: 0.9
Default value, index 3: 1.2
Default value, index 4: 1.4
Default value, index 5: 1.5
LinkVolume[edit]
Type: byte
Default value: 240
LockedPawn[edit]
Type: Pawn
MakeLinkForce[edit]
Type: string
Default value: "LinkActivated"
MakeLinkSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.LinkGun.LinkActivated'
SentLinkVolume[edit]
Type: byte
UpTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.LinkAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.99 | ||||||||
bPawnRapidFireAnim | True | ||||||||
FireAnim | 'Idle' | ||||||||
FireEndAnim | 'None' | ||||||||
FireRate | 0.12 | ||||||||
FlashEmitterClass | Class'XEffects.LinkMuzFlashBeam1st' | ||||||||
NoAmmoSound | Sound'WeaponSounds.P1Reload5' | ||||||||
ShakeOffsetMag |
|
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ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 3.0 | ||||||||
ShakeRotMag |
|
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ShakeRotRate |
|
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ShakeRotTime | 6.0 | ||||||||
WarnTargetPct | 0.2 |
Functions[edit]
Events[edit]
ModeDoFire[edit]
Overrides: WeaponFire.ModeDoFire
ModeTick[edit]
Overrides: WeaponFire.ModeTick
Other instance functions[edit]
AddLink[edit]
AdjustLinkDamage[edit]
BoundError[edit]
DestroyEffects[edit]
Overrides: WeaponFire.DestroyEffects
DoFireEffect[edit]
Overrides: WeaponFire.DoFireEffect
GetFireStart[edit]
Overrides: WeaponFire.GetFireStart
GetPlayerAim[edit]
IsLinkable[edit]
myHasAmmo[edit]
PlayFiring[edit]
Overrides: WeaponFire.PlayFiring
RemoveLink[edit]
SetLinkTo[edit]
StartBerserk[edit]
Overrides: WeaponFire.StartBerserk
StopBerserk[edit]
Overrides: WeaponFire.StopBerserk
StopFiring[edit]
Overrides: WeaponFire.StopFiring