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UE2:PlayerController states (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController (states) |
Contents
- 1 States
- 1.1 @BaseSpectatingState
- 1.2 @DeadState
- 1.3 @GameEndedState
- 1.4 @PlayerClimbingState
- 1.5 @PlayerFlyingState
- 1.6 @PlayerHelicopteringState
- 1.7 @PlayerSpideringState
- 1.7.1 @PlayerSpideringState.BeginState
- 1.7.2 @PlayerSpideringState.EndState
- 1.7.3 @PlayerSpideringState.NotifyHitWall
- 1.7.4 @PlayerSpideringState.NotifyLanded
- 1.7.5 @PlayerSpideringState.NotifyPhysicsVolumeChange
- 1.7.6 @PlayerSpideringState.PlayerMove
- 1.7.7 @PlayerSpideringState.ProcessMove
- 1.7.8 @PlayerSpideringState.UpdateRotation
- 1.8 @PlayerSwimmingState
- 1.8.1 @PlayerSwimmingState.BeginState
- 1.8.2 @PlayerSwimmingState.NotifyLanded
- 1.8.3 @PlayerSwimmingState.NotifyPhysicsVolumeChange
- 1.8.4 @PlayerSwimmingState.Timer
- 1.8.5 @PlayerSwimmingState.GetAccel
- 1.8.6 @PlayerSwimmingState.HandleWalking
- 1.8.7 @PlayerSwimmingState.LaunchActorOutofWater
- 1.8.8 @PlayerSwimmingState.PlayerMove
- 1.8.9 @PlayerSwimmingState.ProcessMove
- 1.8.10 @PlayerSwimmingState.SetMovementVars
- 1.8.11 @PlayerSwimmingState.WantsSmoothedView
- 1.9 @PlayerWaitingState
- 1.10 @PlayerWalkingState
- 1.11 @SpectatingState
- 1.12 PlayerDriving
- PlayerController states in other games:
- U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, instance functions, properties
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States
@BaseSpectatingState
@BaseSpectatingState.PlayerMove
Overrides: PlayerMove (global)
@BaseSpectatingState.ProcessMove
Overrides: ProcessMove (global)
@DeadState
Inherits from: Controller.@DeadState
Ignores: HearNoise, KilledBy, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SwitchWeapon
@DeadState.BeginState
Overrides: Object.BeginState (global)
@DeadState.EndState
Overrides: Object.EndState (global)
@DeadState.Timer
Overrides: Actor.Timer (global)
@DeadState.AltFire
Overrides: AltFire (global)
@DeadState.FindGoodView
@DeadState.Fire
Overrides: Fire (global)
@DeadState.PlayerMove
Overrides: PlayerMove (global)
@DeadState.ServerMove
Overrides: ServerMove (global)
@DeadState.ServerRestartPlayer
Overrides: Controller.@DeadState.ServerReStartPlayer
@GameEndedState
Inherits from: Controller.@GameEndedState
Ignores: BeginFalling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, Suicide, TakeDamage
@GameEndedState.BeginState
Overrides: Controller.@GameEndedState.BeginState
@GameEndedState.Timer
Overrides: Actor.Timer (global)
@GameEndedState.AltFire
Overrides: AltFire (global)
@GameEndedState.FindGoodView
@GameEndedState.Fire
Overrides: Fire (global)
@GameEndedState.PlayerMove
Overrides: PlayerMove (global)
@GameEndedState.ServerMove
Overrides: ServerMove (global)
@GameEndedState.ServerReStartGame
Overrides: ServerRestartGame (global)
@GameEndedState.ThrowWeapon
Overrides: ThrowWeapon (global)
@PlayerClimbingState
Ignores: Bump, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerClimbingState.BeginState
Overrides: Object.BeginState (global)
@PlayerClimbingState.EndState
Overrides: Object.EndState (global)
@PlayerClimbingState.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
@PlayerClimbingState.PlayerMove
Overrides: PlayerMove (global)
@PlayerClimbingState.ProcessMove
Overrides: ProcessMove (global)
@PlayerFlyingState
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerFlyingState.BeginState
Overrides: Object.BeginState (global)
@PlayerFlyingState.HandleWalking
Overrides: HandleWalking (global)
@PlayerFlyingState.PlayerMove
Overrides: PlayerMove (global)
@PlayerHelicopteringState
Extends: @PlayerFlyingState
@PlayerHelicopteringState.PlayerMove
Overrides: @PlayerFlyingState.PlayerMove
@PlayerSpideringState
Ignores: Bump, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerSpideringState.BeginState
Overrides: Object.BeginState (global)
@PlayerSpideringState.EndState
Overrides: Object.EndState (global)
@PlayerSpideringState.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
@PlayerSpideringState.NotifyLanded
Overrides: NotifyLanded (global)
@PlayerSpideringState.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
@PlayerSpideringState.PlayerMove
Overrides: PlayerMove (global)
@PlayerSpideringState.ProcessMove
Overrides: ProcessMove (global)
@PlayerSpideringState.UpdateRotation
Overrides: UpdateRotation (global)
@PlayerSwimmingState
Ignores: Bump, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerSwimmingState.BeginState
Overrides: Object.BeginState (global)
@PlayerSwimmingState.NotifyLanded
Overrides: NotifyLanded (global)
@PlayerSwimmingState.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
@PlayerSwimmingState.Timer
Overrides: Actor.Timer (global)
@PlayerSwimmingState.GetAccel
@PlayerSwimmingState.HandleWalking
Overrides: HandleWalking (global)
@PlayerSwimmingState.LaunchActorOutofWater
@PlayerSwimmingState.PlayerMove
Overrides: PlayerMove (global)
@PlayerSwimmingState.ProcessMove
Overrides: ProcessMove (global)
@PlayerSwimmingState.SetMovementVars
@PlayerSwimmingState.WantsSmoothedView
Overrides: Controller.WantsSmoothedView (global)
@PlayerWaitingState
Extends: @BaseSpectatingState
Modifiers: auto
Ignores: HearNoise, NotifyBump, PhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage
@PlayerWaitingState.BeginState
Overrides: Object.BeginState (global)
@PlayerWaitingState.EndState
Overrides: Object.EndState (global)
@PlayerWaitingState.AltFire
Overrides: AltFire (global)
@PlayerWaitingState.ChangeTeam
Overrides: ChangeTeam (global)
@PlayerWaitingState.Fire
Overrides: Fire (global)
@PlayerWaitingState.Jump
Overrides: Jump (global)
@PlayerWaitingState.ServerReStartPlayer
Overrides: Controller.ServerReStartPlayer (global)
@PlayerWaitingState.Suicide
Overrides: Suicide (global)
@PlayerWalkingState
Ignores: Bump, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerWalkingState.BeginState
Overrides: Object.BeginState (global)
@PlayerWalkingState.EndState
Overrides: Object.EndState (global)
@PlayerWalkingState.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
@PlayerWalkingState.GetAccel
@PlayerWalkingState.PlayerMove
Overrides: PlayerMove (global)
@PlayerWalkingState.ProcessMove
Overrides: ProcessMove (global)
@PlayerWalkingState.SetMovementVars
@SpectatingState
Extends: @BaseSpectatingState
Ignores: NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Suicide, SwitchWeapon, ThrowWeapon
@SpectatingState.BeginState
Overrides: Object.BeginState (global)
@SpectatingState.EndState
Overrides: Object.EndState (global)
@SpectatingState.AltFire
Overrides: AltFire (global)
@SpectatingState.Fire
Overrides: Fire (global)
@SpectatingState.NextWeapon
Overrides: NextWeapon (global)
@SpectatingState.PrevWeapon
Overrides: PrevWeapon (global)
PlayerDriving
Ignores: AltFire, Bump, Fire, HearNoise, PressingAltFire, PressingFire, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
PlayerDriving.BeginState
Overrides: Object.BeginState (global)
PlayerDriving.EndState
Overrides: Object.EndState (global)
PlayerDriving.PlayerCalcView
Overrides: PlayerCalcView (global)
PlayerDriving.PlayerMove
Overrides: PlayerMove (global)
PlayerDriving.ProcessMove
Overrides: ProcessMove (global)