Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:PlayerReplicationInfo (U2)

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U2 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, UT2004, UT3, UDK

PlayerReplicationInfo.

Constants

NumTotalStats

Value: 44


Properties

AmmoEquipedPct

Type: float


bAdmin

Type: bool

Player logged in as Administrator

bBot

Type: bool


bHasArtifact

Type: bool


bIsFemale

Type: bool


bIsSpectator

Type: bool


bLockedIn

Type: bool


bOnlySpectator

Type: bool


bOutOfLives

Type: bool


bReadyToPlay

Type: bool


bReceivedPing

Type: bool


bWaitingPlayer

Type: bool


bWaitingToRespawn

Type: bool


bWelcomed

Type: bool

set after welcome message broadcast (not replicated)

CharacterName

Type: string


Deaths

Type: float

Number of player's deaths.

DefaultMVPName

Type: string

Modifiers: localized


Default value: " ---"

GoalsScored

Type: int

not replicated - used on server side only

HasArtifact

Type: Inventory


Kills

Type: int

not replicated

LastTalkTime

Type: float


NumLives

Type: int


OldCharacterName

Type: string


OldName

Type: string


PawnClass

Type: class<Pawn>


Ping

Type: int

packet loss packed into this property as well

PlayerID

Type: int

Unique id number.

PlayerName

Type: string

Player name, or blank if none.

PlayerVolume

Type: Volume


PlayerZone

Type: ZoneInfo


PreviousName

Type: string

Temporary value.

RequestMedicTime

Type: float


RequestRepairsTime

Type: float


RequestSuppliesTime

Type: float


RespawnPoint

Type: Actor

deployment point where the player will respawn

Score

Type: float

Player's current score.

StartTime

Type: int


StatMVPName

Type: string

Array size: 44 (NumTotalStats)


StatMVPScore

Type: float

Array size: 44 (NumTotalStats)


StatPlrScore

Type: float

Array size: 44 (NumTotalStats)


StringDead

Type: string

Modifiers: localized


Default value: "Dead"

StringSpectating

Type: string

Modifiers: localized


Default value: "Spectating"

StringUnknown

Type: string

Modifiers: localized


Default value: "Unknown"

Team

Type: TeamInfo

Player Team

TeamID

Type: int

Player position in team.

VoiceType

Type: class<VoicePack>


Default values

Property Value
NetUpdateFrequency 5.0

Functions

Events

ClientNameChange

event ClientNameChange ()


Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


UpdateCharacter

event UpdateCharacter ()


Other instance functions

DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetLocationName

simulated function string GetLocationName ()


GetPortrait

simulated function Material GetPortrait ()


GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


Reset

function Reset ()

Overrides: Actor.Reset


SetArtifact

function SetArtifact (Inventory NewArtifact)


SetCharacterName

function SetCharacterName (string S)


SetPlayerName

function SetPlayerName (string S)


SetWaitingPlayer

function SetWaitingPlayer (bool B)


UpdatePlayerLocation

function UpdatePlayerLocation ()