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UE2:PlayerReplicationInfo (U2)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
Contents
- 1 Constants
- 2 Properties
- 2.1 AmmoEquipedPct
- 2.2 bAdmin
- 2.3 bBot
- 2.4 bHasArtifact
- 2.5 bIsFemale
- 2.6 bIsSpectator
- 2.7 bLockedIn
- 2.8 bOnlySpectator
- 2.9 bOutOfLives
- 2.10 bReadyToPlay
- 2.11 bReceivedPing
- 2.12 bWaitingPlayer
- 2.13 bWaitingToRespawn
- 2.14 bWelcomed
- 2.15 CharacterName
- 2.16 Deaths
- 2.17 DefaultMVPName
- 2.18 GoalsScored
- 2.19 HasArtifact
- 2.20 Kills
- 2.21 LastTalkTime
- 2.22 NumLives
- 2.23 OldCharacterName
- 2.24 OldName
- 2.25 PawnClass
- 2.26 Ping
- 2.27 PlayerID
- 2.28 PlayerName
- 2.29 PlayerVolume
- 2.30 PlayerZone
- 2.31 PreviousName
- 2.32 RequestMedicTime
- 2.33 RequestRepairsTime
- 2.34 RequestSuppliesTime
- 2.35 RespawnPoint
- 2.36 Score
- 2.37 StartTime
- 2.38 StatMVPName
- 2.39 StatMVPScore
- 2.40 StatPlrScore
- 2.41 StringDead
- 2.42 StringSpectating
- 2.43 StringUnknown
- 2.44 Team
- 2.45 TeamID
- 2.46 VoiceType
- 2.47 Default values
- 3 Functions
- Package:
- Engine
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, UT2004, UT3, UDK
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PlayerReplicationInfo.
Constants
NumTotalStats
Value: 44
Properties
AmmoEquipedPct
Type: float
bAdmin
Type: bool
Player logged in as Administrator
bBot
Type: bool
bHasArtifact
Type: bool
bIsFemale
Type: bool
bIsSpectator
Type: bool
bLockedIn
Type: bool
bOnlySpectator
Type: bool
bOutOfLives
Type: bool
bReadyToPlay
Type: bool
bReceivedPing
Type: bool
bWaitingPlayer
Type: bool
bWaitingToRespawn
Type: bool
bWelcomed
Type: bool
set after welcome message broadcast (not replicated)
CharacterName
Type: string
Deaths
Type: float
Number of player's deaths.
DefaultMVPName
Type: string
Modifiers: localized
Default value: " ---"
GoalsScored
Type: int
not replicated - used on server side only
HasArtifact
Type: Inventory
Kills
Type: int
not replicated
LastTalkTime
Type: float
NumLives
Type: int
OldCharacterName
Type: string
OldName
Type: string
PawnClass
Ping
Type: int
packet loss packed into this property as well
PlayerID
Type: int
Unique id number.
PlayerName
Type: string
Player name, or blank if none.
PlayerVolume
Type: Volume
PlayerZone
Type: ZoneInfo
PreviousName
Type: string
Temporary value.
RequestMedicTime
Type: float
RequestRepairsTime
Type: float
RequestSuppliesTime
Type: float
RespawnPoint
Type: Actor
deployment point where the player will respawn
Score
Type: float
Player's current score.
StartTime
Type: int
StatMVPName
Type: string
Array size: 44 (NumTotalStats
)
StatMVPScore
Type: float
Array size: 44 (NumTotalStats
)
StatPlrScore
Type: float
Array size: 44 (NumTotalStats
)
StringDead
Type: string
Modifiers: localized
Default value: "Dead"
StringSpectating
Type: string
Modifiers: localized
Default value: "Spectating"
StringUnknown
Type: string
Modifiers: localized
Default value: "Unknown"
Team
Type: TeamInfo
Player Team
TeamID
Type: int
Player position in team.
VoiceType
Default values
Property | Value |
---|---|
NetUpdateFrequency | 5.0 |
Functions
Events
ClientNameChange
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
Timer
Overrides: Actor.Timer
UpdateCharacter
Other instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
GetHumanReadableName
Overrides: Actor.GetHumanReadableName
GetLocationName
GetPortrait
GetTeam
Overrides: Actor.GetTeam
Reset
Overrides: Actor.Reset