My program doesn't have bugs. It just develops random features.
UE2:PlayerReplicationInfo (UT2004)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
Contents
- 1 Properties
- 1.1 ActiveChannel
- 1.2 bAdmin
- 1.3 bBot
- 1.4 bIsFemale
- 1.5 bIsSpectator
- 1.6 bNoTeam
- 1.7 bOnlySpectator
- 1.8 bOutOfLives
- 1.9 bReadyToPlay
- 1.10 bReceivedPing
- 1.11 bRegisteredChatRoom
- 1.12 bTeamNotified
- 1.13 bWaitingPlayer
- 1.14 bWelcomed
- 1.15 CharacterName
- 1.16 CurrentVehicle
- 1.17 CustomReplicationInfo
- 1.18 Deaths
- 1.19 GoalsScored
- 1.20 HasFlag
- 1.21 Kills
- 1.22 NumLives
- 1.23 OldCharacterName
- 1.24 OldName
- 1.25 PacketLoss
- 1.26 Ping
- 1.27 PlayerID
- 1.28 PlayerName
- 1.29 PlayerVolume
- 1.30 PlayerZone
- 1.31 PreviousName
- 1.32 PrivateChatRoom
- 1.33 Score
- 1.34 StartTime
- 1.35 StringDead
- 1.36 StringSpectating
- 1.37 StringUnknown
- 1.38 Team
- 1.39 TeamID
- 1.40 VoiceID
- 1.41 VoiceInfo
- 1.42 VoiceMemberMask
- 1.43 VoiceType
- 1.44 VoiceTypeName
- 1.45 Default values
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 DisplayDebug
- 2.2.2 GetCallSign
- 2.2.3 GetHumanReadableName
- 2.2.4 GetLocationName
- 2.2.5 GetPortrait
- 2.2.6 NeedNetNotify
- 2.2.7 Reset
- 2.2.8 SetCharacterName
- 2.2.9 SetCharacterVoice
- 2.2.10 SetChatPassword
- 2.2.11 SetPlayerName
- 2.2.12 SetVoiceMemberMask
- 2.2.13 SetWaitingPlayer
- 2.2.14 UpdatePlayerLocation
- Package:
- Engine
- Direct subclass:
- TeamPlayerReplicationInfo
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, U2, UT3, UDK
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PlayerReplicationInfo.
Properties
ActiveChannel
Type: int
this player's currently active channel
bAdmin
Type: bool
Player logged in as Administrator
bBot
Type: bool
bIsFemale
Type: bool
bIsSpectator
Type: bool
bNoTeam
Type: bool
true if no teaminfo for this PRI
bOnlySpectator
Type: bool
bOutOfLives
Type: bool
bReadyToPlay
Type: bool
bReceivedPing
Type: bool
bRegisteredChatRoom
Type: bool
bTeamNotified
Type: bool
bWaitingPlayer
Type: bool
bWelcomed
Type: bool
set after welcome message broadcast (not replicated)
CharacterName
Type: string
CurrentVehicle
Type: Vehicle
for performance on clients
CustomReplicationInfo
Type: LinkedReplicationInfo
Deaths
Type: float
Number of player's deaths.
GoalsScored
Type: int
not replicated - used on server side only
HasFlag
Type: Decoration
Kills
Type: int
not replicated
NumLives
Type: int
OldCharacterName
Type: string
OldName
Type: string
PacketLoss
Type: byte
Ping
Type: byte
PlayerID
Type: int
Unique id number.
PlayerName
Type: string
Player name, or blank if none.
PlayerVolume
Type: Volume
PlayerZone
Type: ZoneInfo
PreviousName
Type: string
Temporary value.
PrivateChatRoom
Type: VoiceChatRoom
not replicated - simulated spawn
Score
Type: float
Player's current score.
StartTime
Type: int
StringDead
Type: string
Modifiers: localized
Default value: "Dead"
StringSpectating
Type: string
Modifiers: localized
Default value: "Spectating"
StringUnknown
Type: string
Modifiers: localized
Default value: "Unknown"
Team
Type: TeamInfo
Player Team
TeamID
Type: int
Player position in team.
VoiceID
Type: byte
contains the player's unique ID used by voice channels
Default value: 255
VoiceInfo
Type: VoiceChatReplicationInfo
VoiceMemberMask
Type: int
members of this player's private chatroom
VoiceType
VoiceTypeName
Type: string
Default values
Property | Value |
---|---|
bNetNotify | True |
NetUpdateFrequency | 1.0 |
Functions
Events
ClientNameChange
Destroyed
Overrides: Actor.Destroyed
GetNameCallSign
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
Timer
Overrides: Actor.Timer
UpdateCharacter
Other instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
GetCallSign
GetHumanReadableName
Overrides: Actor.GetHumanReadableName
GetLocationName
GetPortrait
NeedNetNotify
Reset
Overrides: Actor.Reset