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UE2:ProjectileFire (UT2003)
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Object >> Actor >> WeaponFire >> ProjectileFire |
- Package:
- XWeapons
- Direct subclasses:
- AssaultGrenade, BallShoot, BioChargedFire, BioFire, FlakFire, FlakAltFire, LinkAltFire, RedeemerFire, RocketFire, RocketMultiFire, ShockProjFire, TransFire
- This class in other games:
- UT2004
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Properties
Property group 'ProjectileFire'
ProjPerFire
Type: int
Default value: 1
ProjSpawnOffset
Type: Object.Vector
x forward, +y right, +z up
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | -10.0 |
Default values
Property | Value |
---|---|
bInstantHit | False |
bLeadTarget | True |
NoAmmoSound | Sound'WeaponSounds.P1Reload5' |
WarnTargetPct | 0.5 |
Instance functions
DoFireEffect
function DoFireEffect ()
Overrides: WeaponFire.DoFireEffect
GetFireStart
Overrides: WeaponFire.GetFireStart