Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Tab_WeaponPref (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_WeaponPref |
Contents
- Package:
- XInterface
- This class in other games:
- UT2004
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Properties
bChanged
Type: bool
bUseDefaultPriority
Type: bool
bWeapPrefInitialised
Type: bool
MyCurWeapon
MyCurWeaponList
Type: GUIListBox
SpinnyWeap
Type: SpinnyWeap
MUST be set to null when you leave the window
SpinnyWeapOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 150.0 |
Y | 54.5 |
Z | 14.0 |
SwitchWeaponCheckBox
Type: moCheckBox
WeaponDescriptionBox
Type: GUIScrollTextBox
Default values
Delegates
OnDeActivate
delegate OnDeActivate ()
Overrides: GUIComponent.OnDeActivate
Instance functions
CompareWeaponPriority
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPanel.InitComponent
InternalDraw
InternalOnChange
function InternalOnChange (GUIComponent Sender)
ShowPanel
function ShowPanel (bool bShow)
Overrides: GUITabPanel.ShowPanel
SwapWeapons
UpdateCurrentWeapon
function UpdateCurrentWeapon ()
UpdateWeaponPriorities
function UpdateWeaponPriorities ()
WeapApply
function bool WeapApply (GUIComponent Sender)
WeapDefaults
function bool WeapDefaults (GUIComponent Sender)
WeapDown
function bool WeapDown (GUIComponent Sender)
WeapUp
function bool WeapUp (GUIComponent Sender)