My program doesn't have bugs. It just develops random features.

UE2:Tab_WeaponPref (UT2003)

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UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_WeaponPref
Package: 
XInterface
This class in other games:
UT2004

null

Properties

bChanged

Type: bool


bUseDefaultPriority

Type: bool


bWeapPrefInitialised

Type: bool


MyCurWeapon

Type: class<Weapon>


MyCurWeaponList

Type: GUIListBox


SpinnyWeap

Type: SpinnyWeap

MUST be set to null when you leave the window

SpinnyWeapOffset

Type: Object.Vector


Default value:

Member Value
X 150.0
Y 54.5
Z 14.0

SwitchWeaponCheckBox

Type: moCheckBox


WeaponDescriptionBox

Type: GUIScrollTextBox


Default values

See Tab_WeaponPref defaults.

Delegates

OnDeActivate

delegate OnDeActivate ()

Overrides: GUIComponent.OnDeActivate


Instance functions

CompareWeaponPriority

function int CompareWeaponPriority (GUI.GUIListElem ElemA, GUI.GUIListElem ElemB)


InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent


InternalDraw

function bool InternalDraw (Canvas canvas)


InternalOnChange

function InternalOnChange (GUIComponent Sender)


ShowPanel

function ShowPanel (bool bShow)

Overrides: GUITabPanel.ShowPanel


SwapWeapons

function SwapWeapons (int IndexA, int IndexB)


UpdateCurrentWeapon

function UpdateCurrentWeapon ()


UpdateWeaponPriorities

function UpdateWeaponPriorities ()


WeapApply

function bool WeapApply (GUIComponent Sender)


WeapDefaults

function bool WeapDefaults (GUIComponent Sender)


WeapDown

function bool WeapDown (GUIComponent Sender)


WeapUp

function bool WeapUp (GUIComponent Sender)