Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:XCTFGame (UT2003)
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Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> CTFGame >> XCTFGame |
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xCTFGame.
Default values[edit]
Property | Value |
---|---|
Acronym | "CTF" |
DeathMessageClass | Class'XGame.xDeathMessage' |
DecoTextName | "XGame.CTFGame" |
DefaultEnemyRosterClass | "xGame.xTeamRoster" |
HUDType | "XInterface.HudBCaptureTheFlag" |
MapListType | "XInterface.MapListCaptureTheFlag" |
OtherMesgGroup | 'CTFGame' |
ScreenShotName | "MapThumbnails.ShotCTFGame" |
Functions[edit]
Static functions[edit]
PrecacheGameStaticMeshes[edit]
static function PrecacheGameStaticMeshes (LevelInfo myLevel)
Overrides: GameInfo.PrecacheGameStaticMeshes
PrecacheGameTextures[edit]
static function PrecacheGameTextures (LevelInfo myLevel)
Overrides: GameInfo.PrecacheGameTextures
Instance functions[edit]
FindSpecGoalFor[edit]
Overrides: GameInfo.FindSpecGoalFor