Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XCTFGame (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> CTFGame >> XCTFGame
Package: 
XGame
This class in other games:
UT2004

xCTFGame.

Default values[edit]

Property Value
Acronym "CTF"
DeathMessageClass Class'XGame.xDeathMessage'
DecoTextName "XGame.CTFGame"
DefaultEnemyRosterClass "xGame.xTeamRoster"
HUDType "XInterface.HudBCaptureTheFlag"
MapListType "XInterface.MapListCaptureTheFlag"
OtherMesgGroup 'CTFGame'
ScreenShotName "MapThumbnails.ShotCTFGame"

Functions[edit]

Static functions[edit]

PrecacheGameStaticMeshes[edit]

static function PrecacheGameStaticMeshes (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameStaticMeshes


PrecacheGameTextures[edit]

static function PrecacheGameTextures (LevelInfo myLevel)

Overrides: GameInfo.PrecacheGameTextures


Instance functions[edit]

FindSpecGoalFor[edit]

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)

Overrides: GameInfo.FindSpecGoalFor