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UE2:XLastManStandingGame (UT2004)
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Class: BonusPack.xLastManStandingGame
Main 'Last Man Standing' game type tab.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Constants
LMSPROPNUM
Value: 8
Properties
bAllowAdrenaline
Type: bool
Modifiers: config
bAllowPickups
Type: bool
Modifiers: config
bAllowSuperweapons
Type: bool
Modifiers: config
bCamperAlarm
Type: bool
Modifiers: config
Default value: True
bFullAmmo
Type: bool
Modifiers: config
Default value: True
bHealthForKill
Type: bool
Modifiers: config
number of kills before you get an extra life (zero indicates never give extra life)
CampThreshold
Type: float
Modifiers: config
Default value: 600.0
LMSData
Type: array<LMSDataEntry>
LMSPropDescText
Type: string
Array size: 8 (LMSPROPNUM
)
Modifiers: localized
Default value, index 0: "Determines how long a player can stand in one spot before triggering a camper warning."
Default value, index 1: "Specifies how often the camper warning is played"
Default value, index 2: "If this option is enabled, a player gains health after killing another player."
Default value, index 3: "If checked, super weapons are included in the player load out."
Default value, index 4: "Enable this option to cause an alarm to be played if a player stands in one spot too long."
Default value, index 5: "If checked, pickups will be available in the map."
Default value, index 6: "If checked, adrenaline combos will be enabled."
Default value, index 7: "If checked, players start with max ammo for all weapons."
LMSPropsDisplayText
Type: string
Array size: 8 (LMSPROPNUM
)
Modifiers: localized
Default value, index 0: "Camping Threshold"
Default value, index 1: "Camper Warning Interval"
Default value, index 2: "Gain Health For Kills"
Default value, index 3: "Allow SuperWeapons"
Default value, index 4: "Camper Alarm"
Default value, index 5: "Allow Pickups"
Default value, index 6: "Allow Adrenaline"
Default value, index 7: "Full Ammo"
ReCamperWarnInterval
Type: int
Modifiers: config
Default value: 10
Default values
Property | Value |
---|---|
Acronym | "LMS" |
BroadcastHandlerClass | "BonusPack.LMSBroadcastHandler" |
DecoTextName | "BonusPack.LastManStandingGame" |
DefaultMaxLives | 3 |
Description | "Each player starts with a limited number of lives. The goal is to be the last player left when the smoke clears." |
GameName | "Last Man Standing" |
HUDType | "BonusPack.HudLMS" |
MapListType | "BonusPack.MapListLastManStanding" |
MaxLives | 3 |
MutatorClass | "BonusPack.MutLastManStanding" |
ScoreBoardType | "BonusPack.ScoreBoardLMS" |
ScreenShotName | "UT2004Thumbnails.LMSShots" |
TimeLimit | 0 |
Structs
LMSDataEntry
- PlayerController PC
- Object.Vector LocationHistory[10]
- int NextLocHistSlot
- bool bWarmedUp
- int ReWarnTime
Functions
Static events
AcceptPlayInfoProperty
Overrides: DeathMatch.AcceptPlayInfoProperty
GetDescriptionText
Overrides: DeathMatch.GetDescriptionText
Other static functions
FillPlayInfo
Overrides: DeathMatch.FillPlayInfo
GetDisplayText
Overrides: DeathMatch.GetDisplayText
PrecacheGameAnnouncements
Overrides: DeathMatch.PrecacheGameAnnouncements
PrecacheGameTextures
Overrides: xDeathMatch.PrecacheGameTextures
Events
InitGame
Overrides: DeathMatch.InitGame
PostLogin
Overrides: DeathMatch.PostLogin
Other instance functions
AddGameSpecificInventory
Overrides: DeathMatch.AddGameSpecificInventory
CanSpectate
Overrides: DeathMatch.CanSpectate
CheckMaxLives
Overrides: DeathMatch.CheckMaxLives
GetServerDetails
Overrides: DeathMatch.GetServerDetails
Logout
Overrides: DeathMatch.Logout
NotifyKilled
Overrides: GameInfo.NotifyKilled
SendCamperWarning
SpawnBot
Overrides: DeathMatch.SpawnBot
UpdateAnnouncements
Overrides: Actor.UpdateAnnouncements
States
MatchInProgress
MatchInProgress.Timer
Overrides: DeathMatch.MatchInProgress.Timer