Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:XMPVehicleBarrel (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- BaseGiantTurretBarrel, HarbingerTurretBarrel, CarnivalTurretBarrel, GardenTurretBarrel, HarbingerBubbleTurretBarrel, JuggernautFrontTurretBarrel, JuggernautTurretBarrelBase, LowlandsGiantTurretBarrel, LowlandsMediumWingedTurretBarrel, LowlandsRoundhouseTurretBarrel, RaptorTurretBarrel
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Properties[edit]
Property group 'XMPVehicleBarrel'[edit]
BarrelBone[edit]
Type: name
Default value: 'Turret1'
BloodEffect[edit]
DirtEffect[edit]
SparkEffect[edit]
TargetableTypes[edit]
Types of classes we can target (for crosshair glows).
Internal variables[edit]
See XMPVehicleBarrel internal variables.
Default values[edit]
Property | Value |
---|---|
bBlockActors | False |
bBlockPlayers | False |
bCanBeBaseForPawns | True |
bCanPickupInventory | False |
bCollideWorld | False |
bCrawler | True |
bHardAttach | True |
bIgnoreEncroachers | True |
bNetNotify | True |
bOwnerNoSee | False |
bShowRadar | False |
bSimGravityDisabled | True |
bSpecialCalcView | True |
bStasis | False |
bUpdateSimulatedPosition | False |
bUseEnabled | False |
ControllerClass | None |
DrawType | DT_StaticMesh |
LandMovementState | 'PlayerDriving' |
Physics | PHYS_Flying |
RadarRotationOffset | -16384 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Pawn.Destroyed
EncroachedBy[edit]
simulated event EncroachedBy (Actor Other)
Overrides: Pawn.EncroachedBy
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Pawn.PostNetBeginPlay
postnetreceive[edit]
simulated event postnetreceive ()
Overrides: Actor.PostNetReceive
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Pawn.TakeDamage
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
See XMPVehicleBarrel instance functions.
States[edit]
Firing[edit]
Modifiers: simulated
Firing.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Firing.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
Idle[edit]
Modifiers: simulated