Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:XPlayer (UT2004)
Object >> Actor >> Controller >> PlayerController >> UnrealPlayer >> XPlayer |
Contents
- 1 Constants
- 2 Properties
- 2.1 attracttarget
- 2.2 attracttarget2
- 2.3 autozoom
- 2.4 bAutoDemoRec
- 2.5 bClassicTrans
- 2.6 bDebuggingVoiceChat
- 2.7 bHighBeaconTrajectory
- 2.8 bWaitingForPRI
- 2.9 bWaitingForVRI
- 2.10 camlist
- 2.11 camtime
- 2.12 ComboList
- 2.13 ComboNameList
- 2.14 curcam
- 2.15 focuspoint
- 2.16 gibwatchtime
- 2.17 InputHistory
- 2.18 LastKeyTime
- 2.19 LastMapListRequestTime
- 2.20 LastRulesRequestTime
- 2.21 MinAdrenalineCost
- 2.22 numcams
- 2.23 OldKey
- 2.24 PawnSetupRecord
- 2.25 targettime
- 2.26 Default values
- 3 Delegates
- 4 Functions
- 4.1 Exec functions
- 4.2 Events
- 4.3 Other instance functions
- 4.3.1 CameraTrack
- 4.3.2 ClientReceiveBan
- 4.3.3 ClientReceiveCombo
- 4.3.4 ClientReceiveMapName
- 4.3.5 ClientReceiveRule
- 4.3.6 DebugMessage
- 4.3.7 DoCombo
- 4.3.8 FillCameraList
- 4.3.9 FindFixedCam
- 4.3.10 FindFloatingCam
- 4.3.11 GetPhysicsString
- 4.3.12 GetRoleString
- 4.3.13 InitializeVoiceChat
- 4.3.14 LineOfSight
- 4.3.15 NeedNetNotify
- 4.3.16 PawnDied
- 4.3.17 PickNextBot
- 4.3.18 PlayBeepSound
- 4.3.19 Possess
- 4.3.20 RateWeapon
- 4.3.21 ServerDoCombo
- 4.3.22 ServerRequestBanInfo
- 4.3.23 ServerRequestMapList
- 4.3.24 ServerRequestPlayerInfo
- 4.3.25 ServerRequestRules
- 4.3.26 ServerSetClassicTrans
- 4.3.27 ServerSpecViewGoal
- 4.3.28 SetPawnClass
- 4.3.29 SetPawnFemale
- 4.3.30 StopFiring
- 5 States
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Constants
MinComboKeyTime
Value: 0.05
keys pressed faster than this will be considered a double-press
MaxComboKeyTime
Value: 0.35
max time player has between button presses
Properties
attracttarget
Type: Pawn
attracttarget2
Type: Pawn
autozoom
Type: bool
bAutoDemoRec
Type: bool
Modifiers: config
bClassicTrans
Type: bool
Modifiers: globalconfig
bDebuggingVoiceChat
Type: bool
Modifiers: config
bHighBeaconTrajectory
Type: bool
bWaitingForPRI
Type: bool
Default value: True
bWaitingForVRI
Type: bool
Default value: True
camlist
Type: AttractCamera
Array size: 20
camtime
Type: float
ComboList
Array size: 16
ComboNameList
Type: string
Array size: 16
Default value, index 0: "XGame.ComboSpeed"
Default value, index 1: "XGame.ComboBerserk"
Default value, index 2: "XGame.ComboDefensive"
Default value, index 3: "XGame.ComboInvis"
curcam
Type: int
Default value: -1
focuspoint
Type: Object.Vector
gibwatchtime
Type: float
InputHistory
Type: int
Array size: 4
Modifiers: transient
LastKeyTime
Type: float
Modifiers: transient
LastMapListRequestTime
Type: float
LastRulesRequestTime
Type: float
MinAdrenalineCost
Type: float
Default value: 100.0
numcams
Type: int
OldKey
Type: int
Modifiers: transient
PawnSetupRecord
Type: xUtil.PlayerRecord
targettime
Type: float
Default values
Property | Value |
---|---|
bNetNotify | True |
LinkBeaconTexture | Texture'TeamSymbols.LinkBeaconT' |
PawnClass | Class'XGame.xPawn' |
PlayerReplicationInfoClass | Class'XGame.xPlayerReplicationInfo' |
SpeakingBeaconTexture | Texture'TeamSymbols.SoundBeacon_a00' |
TeamBeaconTexture | Texture'TeamSymbols.TeamBeaconT' |
Delegates
ProcessMapName
ProcessRule
Functions
Exec functions
AdminMenu
ChangeCharacter
check
CheckPriority
L33TPhrase
ShowAliases
ShowBindings
SpecViewGoal
Events
PlayerTick
Overrides: PlayerController.PlayerTick
PostBeginPlay
Overrides: UnrealPlayer.PostBeginPlay
PostNetBeginPlay
Overrides: UnrealPlayer.PostNetBeginPlay
PostNetReceive
Overrides: UnrealPlayer.PostNetReceive
Other instance functions
CameraTrack
ClientReceiveBan
ClientReceiveCombo
ClientReceiveMapName
ClientReceiveRule
DebugMessage
DoCombo
FillCameraList
FindFixedCam
FindFloatingCam
GetPhysicsString
GetRoleString
InitializeVoiceChat
Overrides: PlayerController.InitializeVoiceChat
LineOfSight
NeedNetNotify
Overrides: UnrealPlayer.NeedNetNotify
PawnDied
Overrides: PlayerController.PawnDied
PickNextBot
PlayBeepSound
Overrides: PlayerController.PlayBeepSound
Possess
Overrides: UnrealPlayer.Possess
RateWeapon
Overrides: Controller.RateWeapon
ServerDoCombo
ServerRequestBanInfo
Overrides: PlayerController.ServerRequestBanInfo
ServerRequestMapList
ServerRequestPlayerInfo
ServerRequestRules
ServerSetClassicTrans
ServerSpecViewGoal
SetPawnClass
Overrides: Controller.SetPawnClass
SetPawnFemale
Overrides: Controller.SetPawnFemale
StopFiring
Overrides: Controller.StopFiring
States
AttractMode
Inherits from: PlayerController.AttractMode
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Say, Suicide, SwitchWeapon, TeamSay, ThrowWeapon
AttractMode.BeginState
Overrides: PlayerController.Spectating.BeginState
AttractMode.EndState
Overrides: PlayerController.Spectating.EndState
AttractMode.Timer
Overrides: PlayerController.Spectating.Timer
AttractMode.AltFire
Overrides: PlayerController.Spectating.AltFire
AttractMode.Fire
Overrides: PlayerController.Spectating.Fire
AttractMode.IsSpectating
Overrides: PlayerController.BaseSpectating.IsSpectating
AttractMode.NextWeapon
Overrides: PlayerController.NextWeapon (global)
AttractMode.PlayerMove
Overrides: PlayerController.BaseSpectating.PlayerMove
AttractMode.PrevWeapon
Overrides: PlayerController.PrevWeapon (global)
AttractMode.ProcessMove
Overrides: PlayerController.BaseSpectating.ProcessMove
ViewPlayer
Extends: UnrealPlayer.PlayerWalking
ViewPlayer.BeginState
Overrides: PlayerController.PlayerWalking.BeginState
ViewPlayer.EndState
Overrides: PlayerController.PlayerWalking.EndState
ViewPlayer.PlayerCalcView
Overrides: PlayerController.PlayerCalcView (global)
ViewPlayer.Timer
Overrides: Actor.Timer (global)
ViewPlayer.PlayerMove
Overrides: PlayerController.PlayerWalking.PlayerMove