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UE3:AmbientSound (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- AmbientSoundMovable, AmbientSoundSimple
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2004, UT2003, UT3
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Properties
Property group 'AmbientSound'
bAutoPlay
Type: bool
Should the audio component automatically play on load?
Default value: True
Property group 'Audio'
AudioComponent
Type: AudioComponent
Modifiers: editconst, const
Audio component to play
Default value: AudioComponent'AudioComponent0'
Internal variables
bIsPlaying
Type: bool
Modifiers: private
Is the audio component currently playing?
Default values
Property | Value |
---|---|
Components[1] | DrawSoundRadiusComponent'DrawSoundRadius0' |
Components[2] | AudioComponent'AudioComponent0' |
Subobjects
AudioComponent0
Class: Engine.AudioComponent
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
PreviewSoundRadius | DrawSoundRadiusComponent'Engine.Default__AmbientSound:DrawSoundRadius0' |
DrawSoundRadius0
Class: Engine.DrawSoundRadiusComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||||
SphereColor |
|
Sprite
Class: Engine.SpriteComponent
Inherits from: Keypoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Scale | 0.25 |
Sprite | Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound' |